In which Chatty shares the highlights of his New York Comic Con D&D 4e game, featuring dungeons crawling and dragon mustering… or was that dragon mustarding. I forget.
In which Chatty shares is instant dungeon crawling formula that he used at the New York Comic Con to improvise a full D&D session.
This is 73 pages of solid DMing advice from start to finish. As the book says up front, this isn’t a guide for the brand new DM. Nor is it an in-depth guide to higher level DMing/storytelling concepts like Robin Laws’s book: most topics range from several paragraphs to a single sentence. For DMs who have been playing 4e D&D for a bit and are looking to get a variety of tips to improve their game, this is the book to get.
The very first episode of the Dungeon Master Guys focuses on adventure planning, creating a cast-of-heroes setup for your campaign, and using failures to make your games more interesting.
Lead by Mike Shea of Sly Flourish, joined by Matt James of Loremaster and Dave The Game (myself), the last seminar from synDCon 2010 was about tips for DMs, primarily for 4e D&D but also some tips for GMs of all RPGs. The first part focuses on how to plan a game (and the creative process in general) and the last part talks about tips for running at the table, including ways to run initiative and track conditions.