Collateral Damage is back, our cheating, barely heroic characters try to complete Avengers training… of course, they’re not going to do it by the book… that would be boring.
In which Chatty relates his second, homebrewed Marvel Heroic Roleplaying session. This month, the members of Collateral Damage are taken to Camp Hammond for the basic Avengers training.
Join us dear readers in a thrill ride where dangers and catastrophe are a dime a dozen. Witness the birth of a new Superhero team in the heart of the City of Angels. Collateral Damage is here to stay! Take a special behind-the-scenes tour here and don’t miss Part 1 of this exciting new series! Excelsior!
Welcome true believers to a series describing the antics of the newest super hero team: Collateral Damage! I hope you’ve caught our special pre-launch issue where we showed you the nitty-gritty aspects of our creation process. Now get ready form pure raw action and laughs as only the Marvel Heroic Roleplaying game can offer you!
In which Chatty invites you to the writer’s room of his new Marvel Heroic Roleplaying campaign with four of his buddies. It’s been too long!
This post chronicles the second half of our Freemarket game. You can follow my post on character creation here and my recounting of the first half here. Let’s conclude our David vs Goliath story of stolen sex toys designs, covetous enlightened blanks and subtle revenge. Quick dramatis personae reminder: Jack Knife (Yan): Jack of many […]
In which Chatty shamefully tells the tale of how his players used a brand new, state-of-the-Art Role Playing Game and tested it’s revolutionary task resolution mechanic… to make a wall and a sex toy. True Story, but hell did everyone have fun.
At this point, the players really got into what Vincent Baker told me Apocalypse World was all about: Loyalties in the face of crises. With the column of Hummers and APCs heading for Shanty Town, Thunder ordered his whole gang around to go defend the home base. Raven, sitting behind Thunder on his Hog, didn’t see it in the same light and we were subjected to a spat about the importance of protecting the many against going to help the truly meaningful.
While Apocalypse World is a low prep RPG, it is by no means a no prep one. The game/author reminds us in no light terms to refrain from plotting out a story. Instead, the book provides a series of structured tools to build what’s called Fronts, templates of linked threats that loom around the PCs, trying to forward specific dark agendas the PCs may decide (or have no choice) to go against.
A few weeks ago, I reviewed Vincent Baker’s Apocalypse World Role Playing Game and found it very well written and intriguing and enough to give it a few session’s worth of tries. I brought the whole crew back together and we sat down to create characters.