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Inq. of the Week: Gotta Mutate ‘Em All
Posted by The Game on February 8, 2010 · 8 Comments
While reports leaked out ahead of time, it was the D&D Experience convention where a full announcement was made about a new edition of the Gamma World RPG, based on the 4e D&D rules. During the announcement came one major surprise: they would make random “booster packs” available to supplement the mutations that happen in the radiation soaked Gamma World and the ancient technology that waits to be discovered.
[Read the full story]Columns
Two Scoops
Posted by Vanir on February 9, 2010 · 5 Comments
In the immortal words of Muse, from the book of Cydonia: “Don’t waste your time or time will waste you.”
[Read the full story]Editorial
Inq. of the Week: Gotta Mutate ‘Em All
Posted by The Game on February 8, 2010 · 8 Comments
While reports leaked out ahead of time, it was the D&D Experience convention where a full announcement was made about a new edition of the Gamma World RPG, based on the 4e D&D rules. During the announcement came one major surprise: they would make random “booster packs” available to supplement the mutations that happen in the radiation soaked Gamma World and the ancient technology that waits to be discovered.
[Read the full story]News
Critical Bits for the week ending 2010-02-07
Posted by Gato the News Robot on February 7, 2010 · Leave a Comment
Photos from the Athas Unveiled Seminar at #DDXP http://www.flickr.com/photos/davethegame/sets/72157623327330580/ #darksun #dnd #
RT @direflail: This week's Dire Flailings: Stephen Colbert and The Rats of iCrap. http://bit.ly/cghaTa #
RT @RockBandAide: PAX East exhibitors announced! http://bit.ly/anVfyl #
Five Things You Should Never Say to Your DM from @geeksaresexy http://is.gd/7AS42 #
More information about D&D Essentials line (incl. pic of Red [...]
Reviews
Review: “Martial Power 2″
Posted by The Game on February 6, 2010 · 6 Comments
You might be asking yourself why you need a second Martial Power book, especially as classes are getting more options in DDI. Well, here’s the big factor for me: I find the “builds” of each class to be one of the more interesting parts of the game. In the original Martial Power, there were a few snoozer builds alongside some awesome builds. In Martial Power 2, all the builds look fun and portray different concepts.
[Read the full story]Musings of the Chatty DM
Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 1
Posted by ChattyDM on February 8, 2010 · 3 Comments
Last Friday’s adventure was great. It was mostly a 3 hour+ set-piece fight but I wanted to duke it out with the players in a no-holds barred slugfest. I cranked damage dealing to the absolute maximum I could without breaking the rules (a design goal of mine). I also did my best to screw with their game plan and use plenty of dirty tricks to give them their greatest challenge in months.
[Read the full story]Newest Critical Hits
Two Scoops
In the immortal words of Muse, from the book of Cydonia: “Don’t waste your time or time will waste you.”
[Read the full story]Inq. of the Week: Gotta Mutate ‘Em All
While reports leaked out ahead of time, it was the D&D Experience convention where a full announcement was made about a new edition of the Gamma World RPG, based on the 4e D&D rules. During the announcement came one major surprise: they would make random “booster packs” available to supplement the mutations that happen in the radiation soaked Gamma World and the ancient technology that waits to be discovered.
[Read the full story]Critical Bits for the week ending 2010-02-07
Photos from the Athas Unveiled Seminar at #DDXP http://www.flickr.com/photos/davethegame/sets/72157623327330580/ #darksun #dnd #
RT @direflail: This week's Dire Flailings: Stephen Colbert and The Rats of iCrap. http://bit.ly/cghaTa #
RT @RockBandAide: PAX East exhibitors announced! http://bit.ly/anVfyl #
Five Things You Should Never Say to Your DM from @geeksaresexy http://is.gd/7AS42 #
More information about D&D Essentials line (incl. pic of Red [...]
Review: “Martial Power 2″
You might be asking yourself why you need a second Martial Power book, especially as classes are getting more options in DDI. Well, here’s the big factor for me: I find the “builds” of each class to be one of the more interesting parts of the game. In the original Martial Power, there were a few snoozer builds alongside some awesome builds. In Martial Power 2, all the builds look fun and portray different concepts.
[Read the full story]Review: “Uncharted 2″
Uncharted 2 is a great game that takes a bit of time to get its legs but delivers strong after the first couple of hours. It has the best writing and acting I’ve seen in a video game thus far and is the first time I remember enjoying cut scenes.
[Read the full story]Bad Alignment
From my first exposure to the game, when there were just the three alignments, alignment seemed so artificial and unyielding, like a saccharin straightjacket. When complexity was folded into the mix, in the form of good and evil, and the three options ballooned to nine, the straightjacket became vented, silk-lined, and double-breasted, very fancy and good for an evening out, but still, you know, lashed in the back and making dancing a challenge. Yes, I’m pleased that 4E gave alignments a good shake, reducing the number to five, but I still feel like that might be five too many.
[Read the full story]Read More Posts From Newest Critical Hits »
Reviews
You might be asking yourself why you need a second Martial Power book, especially as classes are getting more options in DDI. Well, here’s the big factor for me: I find the “builds” of each class to be one of the more interesting parts of the game. In the original Martial Power, there were a few snoozer builds alongside some awesome builds. In Martial Power 2, all the builds look fun and portray different concepts.
Uncharted 2 is a great game that takes a bit of time to get its legs but delivers strong after the first couple of hours. It has the best writing and acting I’ve seen in a video game thus far and is the first time I remember enjoying cut scenes.
In short, Assassin’s Creed 2 is a wonderful open-world game that feels a lot like Grand Theft Auto in 15th century Italy. While the story is almost incomprehensible, especially at the end, the action and gameplay more than make up for it.
Read More Posts From Reviews »
Editorial
Inq. of the Week: Gotta Mutate ‘Em All
While reports leaked out ahead of time, it was the D&D Experience convention where a full announcement was made about a new edition of the Gamma World RPG, based on the 4e D&D rules. During the announcement came one major surprise: they would make random “booster packs” available to supplement the mutations that happen in the radiation soaked Gamma World and the ancient technology that waits to be discovered.
From my first exposure to the game, when there were just the three alignments, alignment seemed so artificial and unyielding, like a saccharin straightjacket. When complexity was folded into the mix, in the form of good and evil, and the three options ballooned to nine, the straightjacket became vented, silk-lined, and double-breasted, very fancy and good for an evening out, but still, you know, lashed in the back and making dancing a challenge. Yes, I’m pleased that 4E gave alignments a good shake, reducing the number to five, but I still feel like that might be five too many.
Five Things I Would Like WotC to Do With D&D in 2011
With all of the 2010 predictions going on, I thought it might be fun to look at the five things I’d like to see WotC do with Dungeons & Dragons in 2011. Why 2011 instead of 2010? It’s very likely the WotC production schedule has already fully planned out their line for 2010. Any desires I have will likely have to wait until 2011 to become reality.
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