RT @Wizards_DnD:The new #dndnext playtest packet is up! In it you'll find rules for character creation & other new info http://t.co/rnbn6D6N # Outside waiting in line to get into the D&D Gen Con keynote starting at 7. Already a small line here, but I suspect rain will keep many away # Live stream for those […]
Search Results for: mike mearls
Divine Divinity: Dividends Of The Divination Divide
D&D’s been around so long that clerics and paladins are a normal part of most fantasy settings. Divine magic in any setting has a great many implications — most of which involve causing players to get into stupid arguments.
DDXP 2012 Recap: Running the New D&D and Playing Games
This year’s DDXP was a very interesting one, as I suspected. We were actually able to get there, unlike last year, though Fort Wayne’s weather seems persistant in its attempts to keep us out. In order to help finance the trip, and because I was one of the few who had an early look at the new D&D, I volunteered to DM seven four-hour slots of the new game to eager players. While I only ended up running four games of it (mostly because I was too tired to do any more than that), I had a blast and felt good about the games that I ran.
DDXP 2012: “Charting the Course: An Edition for All Editions” and “New Products” Seminars
This past weekend was DDXP, and since this the new edition of D&D was announced recently, this was both the first chance the public would both find out directly from the mouths of the people making the game what it would be like, as well as try a limited demo of the new game. Like in 2008, questions about the new game were answered, and new ones were created. And just like back then, we were on the scene to report on the goings on to try to bring you a taste of the information available if you couldn’t be there.
Critical Bits for the week ending 2012-01-29
RT @StvWinter: I analyzed how #dnd attack bonuses changed over editions. The result surprised me & might surprise you. http://t.co/h5uhEHru # Check out "Gaming for a Cure," who run gaming events and conventions to benefit the American Cancer Society: http://t.co/7idRnQxl # Live tweeting of "Charting the Course: An Edition for All Editions" seminar at #ddxp […]
New Edition of “Dungeons & Dragons” Announced
This morning, in the New York Times, it was announced that Wizards of the Coast is working on the new edition of Dungeons & Dragons – and you can be involved.
The Real State of Dungeons & Dragons
In a nutshell, D&D started off the year in a state of confusion and concern, but has ended the year fairly strong. WotC is looking towards the future and D&D’s torch holders have done much to improve relations with their customers.
The Future of D&D Might Be Its Past
Monte Cook has been brought aboard to work on D&D to make “D&D the greatest RPG the world has seen.” Some may point to it just signaling a new edition, but I have another idea…
The Geek Way
In most dictionaries, the definition of “geek” is way behind the times. It’s still classified a pejorative term that implies negative qualities or insular, intellectual behavior. Synonyms include dork, freak, nerd, and weirdo—basically a social misfit. The reason I say this sort of definition, and the people who still use it, are behind the times is because geek has been moving toward chic since Revenge of the Nerds (1984) was in theaters. As the dorks of the 80s grew up and became business leaders, computer specialists, game designers, scientists, writers, and other sorts of accomplished professionals, “geek” has become synonymous with success and disposable income.
Preference is Puzzling
It is not terribly hard to write a typical dungeon-delve adventure with 3 encounters, a skill challenge, and the PCs rushing in at the last moment to stop the ritual before the evil creature of great power is unleashed. Many DMs and players are happy with that. Thank goodness! However, not every DM or player is happy with the standard fare.
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