So you have made some decisions about your game. You may have drawn yourself a pretty map, figured out that the King is actually a Beholder, and even made a cute little NPC to travel with the players. If you were really smart you considered the campaign’s primary conflict, means of conflict resolution, and a […]
Search Results for: pain of campaigning
The Pain of Campaigning I: Story and Pre-Game Decisions
Perhaps the most important decisions in a campaign occurs before the first die is rolled, before there even is a campaign when the would-be Dungeon Master/ Game Master/ Storyteller decides the overall thrust of his story. No, not the nitty-gritty adventure hooks, or the villains, or the individual conflicts, but an overall idea of what […]
Pain of Publication: Writing to Revise
Even though revisions are a pain in the ass, there’s a feeling of wizardry when you combine two throwaway characters into one quirky minor character or change a few proper nouns around to create foreshadowing. It almost feels like cheating. Knowing that revisions will be made should inform how you write a draft. I have learned to prioritize certain aspects of writing in my first draft and give other considerations lower priority.
Pain of Publication: Book Review of “Low Town”
Low Town is a rollicking mash up of two great genres: noir and fantasy. The author skillfully weaves a first person narrative in a way that vibrantly develops the setting into a living, breathing, festering, and foul supporting character unto itself.
The Pain of Publication: How I Got to Where I Am
The Pain of Publication is a journey through the process of novel publication. I emphasize, again, that this is a process. I can offer no advice on what works, because nothing has for me, but what I can do, is discuss my regular activity related to this subject. This column’s focus will range from the obvious (getting an agent), to related (how do I make my novel worth publishing), and all the way through tangential subject matters (I have not yet fathomed what those might be).
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Critical Hits: 5 Years and Counting
This has been our biggest year yet: not just in post count, traffic, or any number of other metrics. It’s been the year with the biggest changes and the most happening here on Critical Hits, and I couldn’t be prouder of where we are today.
1d1000 Posts
The day has finally arrived. This is officially our 1,000th post. (Or as joshx0rfz put it, l,ooo in reverse 1337. DID THAT JUST BLOW YOUR MIND?) While we’ll reserve much of the celebration for our third anniversary coming up in October (which may involve me spending a good deal of money to give the place […]
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In many games there is the concept of a “Critical Hit”, literally, a hit that is critical (in that it causes severe damage). In Dungeons & Dragons 4th edition, a Critical Hit is scored by rolling a “natural 20” on a die, which causes maximum damage and often extra damage from magic. In World of […]
Tabletop RPGs and Music: The Beautiful Thieves
Every RPGer struggles to make their game special. No one wants to run a forgettable, generic game. In my opinion, music can very easily fuel ideas for unique campaign settings, adventure, or character concepts.
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