One problem I keep running into with my campaign is that I have tunnel vision. I see the story, I see the characters, I see the players, and I have a tendency not to think about the existence of other things without some effort. One major side effect of this is that we’re 5 sessions in and nobody has received any loot. We also don’t use XP in my campaign. I think my players are getting antsy. I’m worried they might snap and hold me for ransom if I don’t figure out how to reward them somehow. If I suddenly stop tweeting one day, don’t wait. Call the cops.
Carrot Design, Part 2: D&D 4e’s Classic Rewards
In which Chatty dives in D&D 4e’s engine and explores the various types of rewards available for its players. He then examines areas where new, interesting types of rewards could be created to enhance the gaming experience of a wider spectrum of players.
Booty Talk
One of the problems with the usual take on magic items is that most of them provide simple mechanical benefits without doing anything truly interesting. This isn’t a fault in and of itself, since magical trinkets need to affect the game in some way. The essence of the problem is when the game renders such mechanical bonuses mundane by assuming the characters have them. The developers increase the challenges in the game based on such assumptions, rendering the potentially fantastic merely necessary.
Recent Comments