I wasn’t supposed to go to SynDCon this year, as I had already attended my annual gaming convention, TempleCon, had a great pile of fun, and didn’t want to push my luck or spend piles of money I didn’t technically have. However, two weeks before it started, a DM I know from Meetup.com sent out a global alert/invite/threat saying he’d be going and would love to see everyone in his address book there. I thought about it for approximately 11 seconds and then fired off a text message to my best friend Dave in Rhode Island and said, “Gaming? Convention? Rockville? Maryland? Yes?” He was supposed to say, “Don’t be an idiot,” and then list hundreds of reasons why it’s a terrible idea. Instead, he agreed to be an idiot with me, and even bring along his son Mason, and suddenly the three of us were signed up for SynDCon.
Critical Hits Podcast #19: 4e DMing Tips Seminar
Lead by Mike Shea of Sly Flourish, joined by Matt James of Loremaster and Dave The Game (myself), the last seminar from synDCon 2010 was about tips for DMs, primarily for 4e D&D but also some tips for GMs of all RPGs. The first part focuses on how to plan a game (and the creative process in general) and the last part talks about tips for running at the table, including ways to run initiative and track conditions.
Critical Hits Podcast #18: Planning Your Campaign Using the 5×5 Method Seminar
I gave a talk at synDCon 2010 on how to use the 5×5 Method to plan a campaign arc. I took suggestions from the audience and walked through the process, and by the end, we had the structure to start planning.
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