Villains add a great element to a campaign: an opposing force that the players can invest themselves in fighting against. But what exactly makes a good villain? Let’s take a little trip down a road paved with good intentions.
In Defense of Funny
I hear a lot of people talk about how they don’t care for humor in their D&D campaigns. That’s my favorite part! Find out a couple ways to introduce some levity into your game without annoying the crap out of everyone else. Or just annoy the crap out of everyone else. I don’t care. It’s not MY game.
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