Today I’m looking at skills. Rob Schwalb’s article about his dissatisfaction with them mirrors many of my concerns that have existed ever since my very first game of 3rd edition up through my current campaign. However, they clearly have value, as you’ll see in many of these posts, but also can pose some issues.
What? You want to Sleep here?
I don’t like random monsters. On the other hand, the idea of having players sweat for their extended rest could be worth exploring once or twice in a campaign. This is especially true if your group chronically blows their wad of dailies in the first encounter and then just assume they can take an extended rest wherever they please. So, what if you said ‘Yes’ to resting in a dangerous area (like in the middle of a freaking dungeon) but did it with a twist?
4th Power Project: Skills
I’ve got some core classes (which are pending some revisions), some at-will powers, and some other powers. Next step is relatively simple (but not without some thought): skills. While skills are not trivial in 4e, they play a much greater role in modern games, and have a greater variety. This is not just because of […]
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