As I was gearing up for preparing this week’s game, I reviewed the player’s ‘satisfaction levels’ with their characters. By tackling this early this week, I might be able to address any issues before Friday’s game. For those who follow the antics of my gaming group (either from my logs or from a Yan’s) you […]
Mining Tropes for RPG nuggets: …and Cut!
This is part of a series of articles that tackles the concepts of tropes and how they can be applied by a DM/GM to improve their favorite Role-Playing game adventures. It is heavily inspired by the sheer goodness of the TV Tropes Wiki. Description: a DM’s main weapon and canvas to paint the world in […]
The craziest, shortest, game I ever wrote/ran.
Image Source: Alfred Hitchcock’s Psycho Martin over at Treasure Tables had a recent post asking DMs what were ideal gaming sessions and the shortest ones we’re comfortable running (Quick Answer, 4 hours, 2 hours). That made me think of the shortest, craziest one-shot game I ever GMed. It was right before D&D 3.0 and, like […]
Mining Tropes for RPG nuggets: Running on the Edge
Image Source: Gamespot This is part of a series of articles that tackles the concepts of tropes and how they can be applied by a DM/GM to improve their favorite Role-Playing game adventures. It is heavily inspired by the sheer goodness of the TV Tropes Wiki. All right, so Marty’s dead now and we need […]
Is there such a thing as too much cool?
Image Source: The Brothers Brick Blog My friends Dave and Danny over at Critical-Hits posted this over on their side. This makes me ask myself: Is there such a thing as too much cool? My rational side is a bit repulsed by the sheer cheesiness of the video. But my primitive, emotional brain purrs overtime […]
Scary may not be Evil… But it works!
Image Artist: Arnie Swekel Doug M. left a well written comment on my post about exploring evil in RPGs where he makes a clear distinction between Evil (The flavor, the horror, the creeping out of players), Menacing foes (More powerful than the party) and ‘I hate this guy’. This, and a funny exchange of comments […]
Mining Tropes for RPG nuggets: Opening up the mine
This is a first stab at tackling the concepts of tropes and how they can be applied by a DM/GM to improve their favorite Role-Playing game adventures. I’d like to make this a weekly feature if it garners any interest. It sure does interest me!For those who have read at least one of my previous […]
Tweaking Classes for Cooler Characters
The following is a Crunch-heavy post on tweaking the mechanics of D&D 3.5 character classes. As D&D 4e draws nearer I feel more and more comfortable with playing under the game’s hood. Something I would never had dared with previous editions of the game. One of the things that came out of last Friday’s game […]
DM Chronicles, Session 2: When Cool Meets Satisfaction (Part 2).
Scene 3: Evil is a matter of style Following the Self-Employed Mensa Troll, who just happened to be going where the map was leading, the PCs came into another burst Sewer tunnel leading into the darkness. That time, the passage looked like it had been man/thing made. This brought the party to a largish Cavern […]
DM Chronicles, Session 2: When Cool meets Satisfaction, (Part 1)
Previously in Phil’s game: The PCs got their asses handed to them by an overwhelming encounter with a group of Yugoloths in an Elven temple. Invited to leave rapidly because of threats of open rebellion and slashed tires, the fiends disappeared in the Ptolus night. Battered and bitter, the PCs meet with Ptolus’ elven leadership […]
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