So often the focus of my articles is DMing. However, in a few short weeks I will be doing something unusual: joining The Game’s regular D&D game. I’m going to run through the considerations of making a character for a game that has been run for a considerable time (the party is starting off paragon level).
Monster Manual 2 Spoilers!
Wizards of the Coast is releasing some spoilers today for the Monster Manual 2 through various sources, one of which is right here! I believe the deal is that various sources will be sneak previewing different monsters, and you should be able to find the stat blocks for each of these monsters over at the D&D Facebook page.
The Subtle Empowerment of the 4E Wizard
I’ve been reading through Arcane Power for the last couple of days, and I am pretty sure Wizards has tried to pull a fast one on us! What’re they trying to pull? Making the Wizard class just as powerful as the other classes in 4th Edition. It’s not really a crime, I know, but I really don’t think many people have noticed yet and I’d like to open up some discussion on the topic.
Review: Arcane Power
The second in Wizard’s series of books that expand upon their power sources was released earlier this week for the 4th Edition of Dungeons & Dragons. Arcane Power follows very much in the footsteps of Martial Power except this time providing expanded options for all of the arcane spellcasting classes currently in the game. This book will appeal most to the current player of an Arcane character (including Bards, Sorcerers, Swordmages, Warlocks, and Wizards), providing a slew of new options, powers, feats, paragon paths, and epic destinies for each and every one of those classes.
Preview – E1: Death’s Reach
Not even a year after 4th Edition’s release and Wizards of the Coast is now into the Epic Tier of gameplay with their official modules. Adventure E1: Death’s Reach is all about introducing DM’s and players to the world of Epic 4th Edition, and it doesn’t matter if you’ve played all the way from the Keep on the Shadowfell up to this adventure or if you’re a group just starting a campaign and eager to start at 21st level you can jump right into the module.
Inq. of the Week: Roleplaying with Minis?
As I mulled over some topics on boardgames, my mind was still wandering back to the D&D game I ran on Saturday, so today we have a topic that spans between D&D and boardgames!
Preview: Ranged Warlord
When preview material for the 4th Edition of Dungeons & Dragons first started to come out, what excited me the most was probably the addition of the Warlord class. The Races & Monsters preview book described the class alongside pictures of armored warriors covered in weapons (both melee and ranged). When 4e was finally released the Warlord class was extremely interesting but it completely lacked that “Weapons Master” feel…
Open Game Table: Anthology
Our friend Jonathan over at The Core Mechanic has announced the release date for his first Open Game Table project, The Anthology of Roleplaying Game Blogs. This anthology is a great collection of RPG blog posts, chosen by members of the community, that represent some of the best in roleplaying game information on the internet.
Inq. of the Week: Campaigning?
For this week what has been on my mind is how my D&D campaign is going to progress into the future, both Dave and I are running games right now and our players have just reached mid-heroic tier, which means there are many new possibilities opening up to them and us as DMs.
Mages Gone Wild
Let us take a short trip back in time, to an earlier era of D&D. It was the age of AD&D 2nd Edition, the edition that my group and I really cut our teeth on. The first character I brought to the table was an Elven Psionicist named Spock (The Complete Psionics Handbook being the […]
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