Late last week, with a copy of Primal Power in hand, I decided to give people a chance to preview the book by asking questions that I would answer on Twitter as well as at our page on Facebook. Below I’ll share most of the questions and answers from those, but first I’d like to offer a quick review of the book.
Leveling Up As An Inexperienced DM
I still consider myself an inexperienced DM. the 4th Edition campaign that I’m currently running has just passed twenty adventures and is the longest campaign I’ve ever run. Hell, it was the longest game I’ve ever run when it hit ten adventures back in May.
Inq. of the Week: RPGs in Various Flavors?
I’ve really enjoyed reading Dave’s posts about his 4th Power project and adapting the 4E D&D system to a modern setting game as well as the comments on those posts, but it’s started me thinking about the genres of RPG that people play and in addition to that the settings we play in as well.
In Depth: 4E Assassin and Q&A with Mike Mearls
Last week Wizards of the Coast released a new class for Dungeons & Dragons 4th Edition called the Assassin, an exclusive class only available to subscribers of their D&D Insider service. I was very intrigued by this new class, so I asked if designer Mike Mearls would be able to answer some questions for us.
Inq. of the Week: Tiers of Play?
Dave and I both started running 4th Edition D&D campaigns when the system was released, now over a year later Dave’s game is solidly into the paragon tier while mine looks to be entering paragon in the next few weeks.
Review: “Adventurer’s Vault 2”
The second arms and equipment resource book, Adventurer’s Vault 2 is much like the first installment but this time presenting a myriad of items for (as the cover says) ALL character classes. This book begins to fill out some of the under represented classes such as the Swordmage and most of the PHB2 classes that missed out on the items in the first Player’s Handbook and Adventurer’s Vault.
4th Edition D&D: Beyond Level 30
Character level is one of the core concepts behind most roleplaying games, and it has been at the core of D&D from the very beginning as an indication of a character’s abilities, power, and influence in the world. Back in Original D&D they were so distinguished that each level had a different name depending on your class – a Fighter became a Veteran, Warrior, Swordsman, Hero, and eventually Myrmidon, Champion, and finally a Lord.
Monster Manual 2 – In Depth #4
Continuing a series of posts I did in May, I take a more in depth look at each monster entry in the 4th Edition Monster Manual 2!
Inq. of the Week: Non-RPG Content?
Well voting for the ENnies closed over the weekend, first and foremost I’d like to extend our thanks and appreciation to everyone who voted for us! No matter what you ranked our site compared to the others, they all help and hopefully we will be pleasantly surprised at the ceremony during GenCon.
Quick Review: Adventure Art – Issue #1
Mythic Design has released a new product called Adventure Art in a series of issues, with the subtitle “Professional Artwork for Use in Your Roleplaying Games”. They were kind enough to provide us with the first issue which is for May/June 2009, which is a nice looking collection of artwork from the archives of AvatarArt.com. […]
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