As I mulled over some topics on boardgames, my mind was still wandering back to the D&D game I ran on Saturday, so today we have a topic that spans between D&D and boardgames!
Preview: Ranged Warlord
When preview material for the 4th Edition of Dungeons & Dragons first started to come out, what excited me the most was probably the addition of the Warlord class. The Races & Monsters preview book described the class alongside pictures of armored warriors covered in weapons (both melee and ranged). When 4e was finally released the Warlord class was extremely interesting but it completely lacked that “Weapons Master” feel…
Open Game Table: Anthology
Our friend Jonathan over at The Core Mechanic has announced the release date for his first Open Game Table project, The Anthology of Roleplaying Game Blogs. This anthology is a great collection of RPG blog posts, chosen by members of the community, that represent some of the best in roleplaying game information on the internet.
Inq. of the Week: Campaigning?
For this week what has been on my mind is how my D&D campaign is going to progress into the future, both Dave and I are running games right now and our players have just reached mid-heroic tier, which means there are many new possibilities opening up to them and us as DMs.
Mages Gone Wild
Let us take a short trip back in time, to an earlier era of D&D. It was the age of AD&D 2nd Edition, the edition that my group and I really cut our teeth on. The first character I brought to the table was an Elven Psionicist named Spock (The Complete Psionics Handbook being the […]
Four Concepts Adrift in D&D
With the impending release of the PHB2, and the general notion of what will be included, it occurred to me that even with these classes there seem to be some fairly reasonable character concepts that just don’t seem to mesh well with D&D. This article will identify those concepts, identify where I perceive the shortcoming in bringing the concept to fruition, and take a stab at how to solve this problem.
Inq. of the Week: PHB2 Classes?
Our previous Inquisition focused on a topic near and dear to many RPG players, and can even make or break a person’s whole opinion of a system depending on how it works, systems for magic. I have to say that I’m not surprised to see my personal favorite system, Free Form Magic, come in first place with 27% of the votes.
The Rule of C4
The trigger happy attitude displayed by many characters and parties in D&D is notorious, prone to looting everyone/thing within groping range; a typical group of adventurers in a fantasy tabletop setting isn’t exactly known for leaving places intact when they blow into town. This player/party attitude is brought to the forefront when explosives enter play, but the other thing it does for many players is opens up their tactical and strategic ability. This is why I believe the Rule of C4 should not be quickly or idly dismissed as more of the “Michael Bay” syndrome that many fear happening to their precious D&D campaigns.
‘The Magic Bullet for Publication’ by Wolfgang Baur
Kobold Quarterly was kind enough to offer up a chapter from The Kobold Guide to Game Design Volume II: How to Pitch, Playtest, and Publish by Wolfgang Baur, presented by Open Design. I was given the choice between two chapters and decided to leave it to the best decision maker, and rolled a d20. Suprisingly it came up a 20, and so I went with the “high” option which I’m very happy with, titled “The Magic Bullet for Publication”.
When Horror Meets Awesome: CthulhuTech
One thing that I never really expected to see released as an official product is the melding of the Cthulhu mythos with a futuristic-anime style setting, which is exactly what CthulhuTech presents.
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