There’s a reason every review I see of the Kobold Quarterly magazine compares it to the Dragon and Dungeon print magazines from years passed, even opening a PDF of the book and seeing the cover makes me immediately think of seeing those issues in my local book store. The comparison goes well beyond the cover, however, through the whole interior of the publication that screams nostalgia…
Preview & Review: “Primal Power”
Late last week, with a copy of Primal Power in hand, I decided to give people a chance to preview the book by asking questions that I would answer on Twitter as well as at our page on Facebook. Below I’ll share most of the questions and answers from those, but first I’d like to offer a quick review of the book.
Leveling Up As An Inexperienced DM
I still consider myself an inexperienced DM. the 4th Edition campaign that I’m currently running has just passed twenty adventures and is the longest campaign I’ve ever run. Hell, it was the longest game I’ve ever run when it hit ten adventures back in May.
Inq. of the Week: RPGs in Various Flavors?
I’ve really enjoyed reading Dave’s posts about his 4th Power project and adapting the 4E D&D system to a modern setting game as well as the comments on those posts, but it’s started me thinking about the genres of RPG that people play and in addition to that the settings we play in as well.
In Depth: 4E Assassin and Q&A with Mike Mearls
Last week Wizards of the Coast released a new class for Dungeons & Dragons 4th Edition called the Assassin, an exclusive class only available to subscribers of their D&D Insider service. I was very intrigued by this new class, so I asked if designer Mike Mearls would be able to answer some questions for us.
Inq. of the Week: Tiers of Play?
Dave and I both started running 4th Edition D&D campaigns when the system was released, now over a year later Dave’s game is solidly into the paragon tier while mine looks to be entering paragon in the next few weeks.
4th Edition D&D: Beyond Level 30
Character level is one of the core concepts behind most roleplaying games, and it has been at the core of D&D from the very beginning as an indication of a character’s abilities, power, and influence in the world. Back in Original D&D they were so distinguished that each level had a different name depending on your class – a Fighter became a Veteran, Warrior, Swordsman, Hero, and eventually Myrmidon, Champion, and finally a Lord.
Quick Review: Adventure Art – Issue #1
Mythic Design has released a new product called Adventure Art in a series of issues, with the subtitle “Professional Artwork for Use in Your Roleplaying Games”. They were kind enough to provide us with the first issue which is for May/June 2009, which is a nice looking collection of artwork from the archives of AvatarArt.com. […]
Review: “Eberron Campaign Guide”
The DM companion book to the Eberron Player’s Guide, the Eberron Campaign Guide presents all of the information a DM could need to run a 4th Edition D&D game in the unique and interesting fantasy world of Eberron. Unlike the Player’s Guide, this is a book that mostly only DMs who want to run a game in Eberron are going to want to buy.
4E: Psion – by the Numbers
Yesterday saw the introduction of Wizards of the Coast’s new ‘preview’ content roll out for the PHB3, starting with a build for the new Psion class and an article with developer commentary on the new class and the inclusion of the Psionic power source into 4th Edition. Of particular interest to me is the fact that introducing a new, and relatively different, mechanic to the game has caused many to instantly decree imbalance and broken status upon the class.
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