Overview Lord of the Rings Risk: Trilogy Edition, a board game by Hasbro and Parker Brothers released in 2003, takes the classic game of Risk and transports it into Tolkien’s Middle Earth. In addition to the change of theme, the game builds on the classic Risk mold by adding several new elements – presenting new […]
Preview: Magic the Gathering – Planechase
While at GenCon this year I got to sit down and play a preview game of the new Magic the Gathering variation called Planechase that Wizards of the Coast is releasing September 4th. Like MtG except there is always one plane in play that drastically changes one or more aspects of the game.
Monster Manual 2 – In Depth #4
Continuing a series of posts I did in May, I take a more in depth look at each monster entry in the 4th Edition Monster Manual 2!
Quick Review: Adventure Art – Issue #1
Mythic Design has released a new product called Adventure Art in a series of issues, with the subtitle “Professional Artwork for Use in Your Roleplaying Games”. They were kind enough to provide us with the first issue which is for May/June 2009, which is a nice looking collection of artwork from the archives of AvatarArt.com. […]
Review: “Eberron Campaign Guide”
The DM companion book to the Eberron Player’s Guide, the Eberron Campaign Guide presents all of the information a DM could need to run a 4th Edition D&D game in the unique and interesting fantasy world of Eberron. Unlike the Player’s Guide, this is a book that mostly only DMs who want to run a game in Eberron are going to want to buy.
Review: “Divine Power”
Divine Power is the latest sourcebook for the 4th Edition of Dungeons & Dragons that includes new options for the Avenger, Cleric, Invoker, and Paladin classes. Each class gets a new build along with a ton of new powers, paragon paths, feats, and epic destinies. If you or one of your players is enjoying playing a divine class then this book is definitely a must have, but there are actually a surprising number of features that other players and DMs will want to borrow your copy to read as well!
Review: Monster Manual 2
If there’s one thing most DMs can agree on, it’s that having more monsters to pick and choose from is better than more options for players, so the Monster Manual 2 comes as a welcome addition to 4E. The MM2 expands on many of the monsters we’re already using as well as introduces a whole slew of new beasties to the mix. From front to back, this book really excites me as both a DM and a player, and it delivers a lot of excellent new content for the 4th edition of Dungeons & Dragons.
Review: Arcane Power
The second in Wizard’s series of books that expand upon their power sources was released earlier this week for the 4th Edition of Dungeons & Dragons. Arcane Power follows very much in the footsteps of Martial Power except this time providing expanded options for all of the arcane spellcasting classes currently in the game. This book will appeal most to the current player of an Arcane character (including Bards, Sorcerers, Swordmages, Warlocks, and Wizards), providing a slew of new options, powers, feats, paragon paths, and epic destinies for each and every one of those classes.
Krod Mandoon: Comedy Central caters to the RPG crowd?
What better to occupy my 10-11pm hour on the Thursday before a Friday off from work then the potentially horrible but still quite intriguing Comedy Central premiere of a fantasy-comedy series? Not much! The full title for the show is Krod Mandoon and the Flaming Sword of Fire, and it will be showing for at least a few half-hour episodes on Thursday nights at 10pm.
How Not to Review ‘Watchmen’
I just wanted to highlight something I read today in the lunch room at work, our local newspaper the Washington Post had a review of the movie Watchmen on the front page of the Style section today with the title “Blight Watchmen: Graphic Novel’s Edge is Dulled in Adaptation”. Written by Philip Kennicot, it’s an […]
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