A couple of weeks ago, one of my players sends me an IM. This person started the conversation off a little sheepish and evasive, but eventually we got to it: “Am I a good roleplayer?” You have to understand, this player has provided for me some of my favorite moments of our campaign, and I’ve seen them hold together an otherwise disastrous game of Fiasco. My answer was something to the effect of “HAHALOL” or “U SO CRAZY”, and I meant every capitalized letter. I asked why they were pondering such a question, and part of it was just good old fashioned social insecurity (which I have plenty of experience having!). Some of it was from not having played D&D at a table having to consider the opinions of other people. I assured my player that they were, in fact, a good roleplayer. Of course, such an assurance begs the question of whether or not I actually know what I am talking about. Let’s find out, shall we?
Review: Essentials D&D “Heroes” Books
If you’re a 4th Edition Dungeons & Dragons player then the two Essentials books that you most want to look at are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. Each book is presented in a similar style to a stand alone Player’s Handbook with Heroes of the Fallen Lands introducing new builds for the classic D&D classes (Clerics, Fighters, Rogues, and Wizards) while Heroes of the Forgotten Kingdoms introduces new builds for Druids, Paladins, Rangers, and Warlocks. Each of these books stands on its own perfectly well and you don’t need to buy both if you’re only interested in the classes presented in one of them.
Being a Good New Player
So often the focus of my articles is DMing. However, in a few short weeks I will be doing something unusual: joining The Game’s regular D&D game. I’m going to run through the considerations of making a character for a game that has been run for a considerable time (the party is starting off paragon level).
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