On June 15th, we conducted an interview over Skype with Mike Mearls, head of Research & Design of D&D at Wizards of the Coast. Also during that day, Mike was participating in an “Ask Me Anything” thread on Reddit, so some of the answers make reference to that. This interview has been transcribed, paraphrased, and edited by us from the call. We chose to mainly focus on the process of playtesting and design for D&D Next for this interview.
D&D: Advantage vs. Flat Bonuses
There are a lot of people talking about the D&D Next open playtest, and one of the subjects I hear about a lot is the way Advantage/Disadvantage are currently working. The general opinion I’ve heard is that it is overpowered when compared to the +2/-2 bonus we’re used to from previous editions of D&D. My gut reaction to hearing that something is overpowered isn’t to jump into the mob and swing my nerf-bat around, it’s to look at as much data as I can and figure out if I agree or not. So that’s what I’m going to do!
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