I do all of my design work at Sand & Steam openly. Every bit of what I do is laid out for everyone to see, warts and all. When I first started, I choose openness not because of any high-minded philosophy about information needing to be free. No, I did so for one very simple, very motivating reason: I was scared.
The Dungeon Master Guys, Episode 2
The second episode of The Dungeon Master Guys podcast is here! We ran into some technical difficulties which lead to the episode being hosted by Chatty DM and Dave the Game, with Newbie DM contributing a segment and being consigned to the editing dungeon. However, we all learned a lot about podcasting, and the next episode should be even better.
Interview: Joshua Stevens of Open Design
Open Design is the Wolfgang Baur-led studio effort for designing roleplaying game adventures, primarily for D&D. Open Design uses a unique model to make the adventures: instead of the traditional single designer or corporate team effort, Open Design uses a patronage model where anyone can contribute to a project by paying in and then weighing […]
Inq. of the Week: Cthulhu Who?
I believe it is too late for me now. With each new tome I uncover, the more I find myself drawn away from my usual realm and into a realm of insanity. Are you with me?
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