Continuing his Roludothon convention report, Chatty relates his 1st Mouse Guard experience as a player.
Origins 2010: “Game Design is Mind Control” Seminar
During Origins 2010, I dropped by a packed seminar run by Luke Crane and Jared Sorensen. Luke Crane is the designer of Burning Wheel and Mouse Guard RPGs, of which we (mainly ChattyDM) have spoken of on many occasions. Jared Sorensen is the game designer behind a number of games including Action Castle and the […]
The Dungeon Master Guys, Episode 1
The very first episode of the Dungeon Master Guys focuses on adventure planning, creating a cast-of-heroes setup for your campaign, and using failures to make your games more interesting.
Mouse Guard Diaries: Delivering the Mail, Part 4, Finale
Player Turn: In the player turn, each player gets to spend a free ‘token’ called a ‘check’ to do one thing, of his own choosing, like recovering from a negative condition, playing a scene to achieve an unmet goal or interact with the story in some way. Players each get 1 free check. They can […]
Mouse Guard Diaries: Delivering the Mail, Part 3
Fight at Raven’s Hollow With a failed Pathfinder’s check, I moved to the adventure’s first plot twist. In a home brewed adventure, the GM would have had the choice of creating a plot twist or letting the PCs succeed but gain a negative condition liked ‘Angry, Sick, Injured’. From my understanding, the GM is encouraged […]
Mouse Guard Diaries: Delivering the Mail, Part 2
The Players I had 4 players attending this Mouse Guard game: Yan: Legendary fiddler and king of crunch. Yan expects fast interaction with the game, be it Story or dice rolling. Patience incarnate he is not. 🙂 Franky: Our groups most eager storyteller and explorer. Give him a new setting and story hooks and he’ll […]
City of the Overmind: Of Beholders and Mind Control, Part 2
See part 1 here. House of the all seeing Eye As the PCs entered the administrative building of the re-education camp, I described how the first floor was deserted and was reminiscent of a U-store where the whole floor was separated in compartment where stuff could be stored. Said stuff was mostly armor, weapons and […]
City of the Overmind: Of Beholders and Mind Control, Part 1
Previously in Chatty’s Game Our heroes were transported into a monstrous city ruled by a mad, fascist Mind Flayer called The Overmind. After learning that there were pieces of a key to the Flayer’s castle strewn all over the city, the adventurers set out to seek them out. They obtained one from a friend and […]
Primal/Within Chronicles: City of the Overmind, Part 4
See part 3 here. Oh noes! Failure! After recovering the key part from the Merchant “Prince” the players consulted the Map. Math: All right, the next closest thing is the Vats, let’s go! Eric: No, let’s do the Vats last, we’ll be able to bust them after and then go do Rocco, Franky and Mike’s […]
Primal/Within Chronicles: City of the Overmind, Part 3
See part 2 here. Stealth and the Art of Not Getting Killed in a Hostile City Chatty DM: So what do you want to do first? Yan: Well, we’ll start my goal of trying to find rumors about the possible location of the key pats. Chatty: All right then let’s make this a 5 part […]
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