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You are here: Home / Archives for modern

The Architect DM: Designing with Precedents

December 7, 2011 by Bartoneus

It has been a few weeks since my last Architect DM post, but I’ve been brainstorming a handful of different posts and this one came to the forefront as something I want to discuss. My last post introduced some of my general thoughts about worldbuilding for modern and futuristic games, which is a genre that I plan on talking about more in the future. However, this week I’d like to discuss something I learned in architecture school that can be applied to your games and make your life as a DM/GM easier.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, design, future, futuristic, modern, precedent, roleplaying games, sci-fi, worldbuilding

The Architect DM: On Modern and Futuristic Settings

November 10, 2011 by Bartoneus

I’ve talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I’ve been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have to overcome when thinking and writing about modern/future settings is that they seem inherently more difficult to deal with than their fantasy counterparts. For a modern or even a historic RPG I believe the difficulties come from the game being based in a real world that brings with it a vast amount of expectations from the players. If you’re running a game in these settings and a player at your table knows more about history than you, it can become very intimidating to even try to plan or run the game. Science fiction and futuristic games are a little bit better, but you’re still dealing with a lot of heavy science and realistic elements that can lead to issues where they might not have arisen in your typical elves and magic infused setting.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, DM, dnd, Dungeons and Dragons, fantasy, future, gamemastering, gamma world, GM, modern, roleplaying games, sci-fi, science fiction, star trek, star wars, worldbuilding

Review: Nightfall (Card Game)

April 21, 2011 by Bartoneus

Nightfall is a new deck-building card game from Alderac Entertainment Group that is set in a dark world of vampires and werewolves. The game supports between 2 and 5 players and takes roughly 45 minutes to an hour to play. The basic set for the game comes with over 300 cards that include minions you can recruit into your deck, actions that you can play during your turn and other player’s turn, several types of wound cards representing different types of damage taken (bite, burn, and bleed), and draft cards that are used during the game’s set up.

Filed Under: Board, Card, and Miniature Games, Featured, Reviews Tagged With: action, alderac entertainment group, card game, deck building, gothic, horror, modern, nightfall, preview, Reviews, vampires, werewolf, werewolves

Our Ladies of Sorrow: Modern Gaming, Scary Women

October 9, 2009 by Dave

I’m always on the lookout for solid modern adventures. But many of them fall into the more cinematic style where everyone is an action hero, spy, or both, thus making the subset of adventures I’m looking for even smaller. That’s why I was happy to be provided with a review copy of Our Ladies of Sorrow, a new adventure collection for Call of Cthulhu RPG by Miskatonic River Press.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: call of cthulhu, horror, modern

About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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