Over a month ago, I discovered that Monster Manual 2 Game Day would fall smack dab in the middle of Balticon, so I decided I’d try to combine peanut butter and chocolate and sign up to run the game day at my Friendly Local Science Fiction Con. I hadn’t been happy with the previous game day at the game store closest to where I live, and didn’t particularly want to leave the con to head to a game store that day, so I navigated through the RPGA signup system to run it myself (and hey, get a pile of minis to boot).
Review: Monster Manual 2
If there’s one thing most DMs can agree on, it’s that having more monsters to pick and choose from is better than more options for players, so the Monster Manual 2 comes as a welcome addition to 4E. The MM2 expands on many of the monsters we’re already using as well as introduces a whole slew of new beasties to the mix. From front to back, this book really excites me as both a DM and a player, and it delivers a lot of excellent new content for the 4th edition of Dungeons & Dragons.
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