It’s good to be back! The first week of August saw us at GenCon and very happily winning a Gold ENnie award, and then in the weeks after I’ve been catching up on things post-convention and getting back into the swing of things. Lately I’ve been discussing and toying with the concept that the best world building happens through playing a campaign, and so I suggest the world building DMs out there spend less time before play and just jump into things with a published or a bare bones adventure and then let the world build from there. This also opens your game up to the possibilities for players to contribute to the world building which for me has always turned out better than I could imagine.
The Short Epic Tale
ne of the things that still bewilders me after nearly 30 years of RPGs is how many of us insist on following specific conceits that were rarely, if ever, hardwired in the rules. For instance, what’s with having such long campaign lengths and the necessity to stick with the same PC as long as it remains alive? I’ve talked to so many people online and during cons bemoan that they can’t try a new class or a new RPG because ‘we’re playing this one epic campaign, maybe after…’ Say What? Why must so many campaigns be these epic tales lasting x amount of actual real life years? Why is it so important to ‘get to the end of the game’?
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