Tonight is the first official session of our Primal/Within campaign. Set in the Font of Sorrows, our adventurers will have to trace the source of something contaminating part of the City Within’s water supply. I’ve said it a few times, I enjoy a bit of silliness in my games. So while I was writing the […]
Primal/Within Chronicles: The Crypt of the Thief-Prince, Part 3
See part 1 and 2. Fast-talking the Cursed Prince! The Royal Crypt featured 2 levels of mezzanine overlooking a central ‘court’. The Court had a Huge stone throne sporting a sculpted effigy of the Dwarven Exiled prince. Support columns dotted the whole chamber. On the throne stood a dark, spectral form screaming ‘Lies, all LIES! […]
Primal/Within Chronicles: The Crypt of the Thief-Prince, Part 2
See part 1 here. Mines of Shadows. The PCs took the Teleportal and found themselves on a Magic Circle in what was obviously a Mine (I used D&D’s Fantastic Location Mithril Mines map). As soon as they arrived, they knew something wasn’t right. Broken bodies of workers and guards were lying everywhere. The magical light […]
Dungeon Week at Musings!
I love me a dungeon! I really do! Starting with the gaming reports of the first session of my Primal/Within campaign, all posts of this week will relate to Dungeons and the goodness that comes from them! Regardless of the version of D&D we favour, most of us share a love for this archetypal adventure […]
Chatty’s Review: Monte Cook’s Dungeon a Day
The Capsule Review Monte Cook’s Dungeon-a-Day subscription-based website presents a fully playable OGL 3.5 Megadungeon being progressively built by publishing a new encounter area each day. The concept of the adventure module is brought to a whole new level through the power of Hyper-linking, high quality art and pictures of gorgeous 3D models of dungeon […]
The Primal/Within Campaign: The Dungeon as a NPC
As someone told me earlier today, back to our original programming! With my last mini-campaign done and completed, I’m getting ready to start playing my new homebrewed campaign centered around the Primal Dungeon and The City Within. One of the key challenges that I’ve found with campaigns with an overarching story arc is that I […]
Chatty’s Megadungeon: Building the Font of Sorrows
A word of warning to my players, this post will reveal the first dungeon of our next campaign. First up, a big hello to Grognards and other readers coming from the Old School side to check things out. I may talk about D&D 4e a lot, but I do love dungeons a lot! All right, […]
Chatty’s Megadungeon: The Primal Dungeon and The City Within
Following a surge of interest about classic fantasy Megadungeon campaigns on the blogsphere, I’ve mused about re-visiting the concept in D&D 4e. Then, a few days later, I laid the foundations of how I would go at making a 4e Megadungeon campaign. Today I thought I’d share with you some of the work that my […]
Chatty’s Megadungeon: Foundations
Aptly enough, Monte launched his new Megadungeon project, have a look here. Like lightning, inspiration struck me over the weekend. Last Friday’s musings on Megadungeons has left my brain splattered all over the place with a ton of ideas for adapting the old concept to my current way of playing the game. I’ve got so […]
Catch that Wagon: Return to the Mega-Dungeon
I’ve been trying to write that post all day long and I keep getting distracted… I can feel it coming.. one of my dreaded/beloved consciousness-devouring, depression-killing creative surges… I have dungeons on my mind. More precisely, I think about Mega-Dungeons, a lot. Those huge, multi-leveled sprawling complex that were at the core of the first […]
Recent Comments