The book Player’s Option: Heroes of Shadow is the first real print product we have seen for 4th Edition Dungeons & Dragons since the Essentials line and also marks what I hope is the end in what I perceived as a lag in print products for the game. Heroes of Shadow was delayed from March until April so that it could be printed as a hard cover book instead of a smaller format paperback, and I am very pleased with having a larger sized hardcover in my hands with 4E content in it after months without one. What this book contains is exactly what you would expect from a book focusing on player characters that tap into the shadow power source and draw their inspiration from the darker corners of your D&D universes. Its contents range from entirely new classes to new builds for existing classes to new races and more than a handful of new options for characters of all types that want to have a bit darker tilt to their abilities.
Blind Design, or How to Fail Better
Adventure design, whether for personal use or mass consumption, comes down to having a goal and heading straight toward it. And, of course, there are never pitfalls in the way . . .
Lessons Learned at DDXP2011
DDXP 2011 is in the books. I’ll look at what I learned, think about the joys of playing and DMing, and extol the virtues of the World’s Smallest Stripper.
D&D 4e: The New Player’s Option
I was actually very surprised while looking through the Wizards Spring 2011 catalog when I stumbled across a new book coming out in March, Player’s Option: Heroes of Shadow. There are a lot of aspects to this book that are interesting, for one it is supposedly going to be a 6″x9″ and 320 page book selling for $19.95 in trade paperback format. The description for the book mentions three specific classes that it will support – Assassins, Necromancers, and Hexblades.
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