The Wrath of Melora tackles the Claw, Hollywood style and takes on the Titan Clanks while his buddies are being pummelled relentlessly.
Gears of Ruin: The Ruiner’s Gambit’, Session 1, Part 2
As stated in Part 1, the first combat encounter was designed to be among the hardest hitting encounter my players had yet faced in D&D 4e while still being designed with an XP budget that somewhere between level 15 and 16 (the PCs are still 14th). The goal was to totally challenge the PCs while having monsters close in levels to the PC (from 12-16) without having the players clamour for an extended rest right after.
Gearing up: The Setting, Pre-Prep and the Adventure Plan
As many of you know, I’m starting a D&D clockwork campaign called Gears of Ruin set on a dying, water and magic-poor world. One where the gods nearly lost the war against the Primordials and more or less abandoned this ravaged, but resource-rich husk to its own fate.
Gears of Ruin: Session 1, Revolutions per Machines, Part 3
See part 1 and part 2. First Contact This combat encounter had 3 goals: Give players a fairly challenging fight to give them a better feel for their PCs’ powers. Set a hostile first contact with mechanical monsters, in this case some undead warforged (you read that right) Spring a surprise on the player by […]
Gears of Ruin: Session 1, Revolutions per Machines, Part 2
See part 1 here. Get me some Competence Porn, stat! The first scene had a few goals. Introduce the PCs to the first important NPCs of the campaign, give them a quest for the night, but more importantly, make them look good! The scene started with the PCs waiting to be summoned to show up […]
Gears of Ruin: Session 1, Revolutions per Machines, Part 1
Last Friday we started our Clockwork D&D campaign. We spent about one hour completing the Party Template I wrote about here then we played a 2 scenes mini-adventure I dubbed ‘RPM’. 🙂 Here’s the 1st game report of what I hope will be yet another awesome campaign. Dramatis Persona Nar-Beth: Female Dwarven Druid from a […]
Gears of Ruin: Party Creation Session Template
We start the new year with a new D&D 4e campaign. I spoke a little bit about this new D&D 4e clockwork campaign we were starting. After having read the first chapter of the Dungeon Master Guide 2, Mouse Guard and having heard about several games where character generation is part of the shared game […]
Gears of Ruin: Creating PC-specific Clockwork Mechanics.
My new Gears of Ruin Clockwork D&D 4e campaign starts as soon as the holidays are over (with a pre-campaign session right before). I’ve spoken a bit about what the setting would be. I’m moving away from my traditional fantasy world and creating a new one based on Clockwork Fantasy tropes (Girl Genius, Iron Kingdoms, […]
Campaign Genesis: Gears of Ruin
I’m taking a short break from my course prep to share with you some of the brainstorming that is shaping my newest D&D 4e campaign. Last week, when I pre-pitched my D&D adventure ideas for Dungeon Magazine, one of the ideas that wasn’t retained ‘as is’ was a clockwork fantasy adventure. It’s not that the […]
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