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The Lich Kings of Avalon – A Campaign Seed for D&D 5e

January 25, 2015 by multiplexer

D&D5 Campaign Seed This is a campaign seed for a fantasy campaign loosely named “the Lich Kings of Avalon.” At the height of the King’s power, basking in the glow of victorious battles, wise in years but still spry in body, and a Kingdom at peace, the Necromancer came to Court.  The Necromancer offered the […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: d&d5e, gaming, gumshoe

The High Price of Fantasy Kingdom Wars or Your Lawful Good King is a Dick

January 18, 2015 by multiplexer

Hordes of Orks mass on the border of a far-away kingdom. They rampage, causing horrors and havoc.  The tales of the Bards are full of terrors. Your King is a man who styles himself after King Arthur: Good and Proud and Right and Just.  In peacetime, he rules over his self-styled Camelot, a place of […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

Fast Eddy’s Leased Weaponry and Adventuring Accoutrements

November 23, 2014 by multiplexer

Are you a first level character starting out on your mission of vengeance and justice after evil destroys your peaceful peasant village? Maybe you just graduated from your elite warrior training school a little low on new adventurer funds and cannot buy both the sword and that critical life-saving armor upgrade?  Perhaps you are experimenting […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

When Murder Hobos Liquidate a Dragon’s Hoard…

October 25, 2014 by multiplexer

Let’s pretend our band of murder hobos exist in a world with real money instead of the nice, clean, decimal-based and universally exchangeable currency of gold pieces, silver pieces, electrum pieces, etc. etc.  Rational, decimal-based currency with a coherent, internal logic is a mid-19th construction at best – the pound sterling wasn’t decimalized until 1971. […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

The D&D5e Alchemical Con Men

October 19, 2014 by multiplexer

His Majesty is interested only in wizards, alchemists, Cabalists and the like, sparing no expense to find all kinds of treasures, learn secrets and use scandalous ways of harming his enemies …He also has a whole library of magic books.  He strives all the time to eliminate God completely so he may in future serve […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History, occult

Tailor, Tinker, Soldier, Spy: the Bard as a Spy, Cryptography and the Fantasy Espionage Team

October 4, 2014 by multiplexer

The party stands before the Duke and he gives them a charge: march up the mountain to a nearby kingdom and slay the Arch-Lich who lurks there.  The Duke provides the party with maps to the mountain, a summary overview of what they might find (high level henchmen, nasty guards, a dragon chained in the […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: espionage, gaming

Fiat Magic Reagents, the God of the Market, and Modrons

September 27, 2014 by multiplexer

A bard dashes through the back rooms of a palace with secret plans in his hands.  The guards are after him.  The bards desires escape and the best way to slow the guards down is to throw Arcane Lock on this door and then go out the window.  It requires 25gp of gold dust.  With […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

A Little Debt Financing Between Friends Goes A Long Way. Plus Pirates.

September 14, 2014 by multiplexer

The party stands on a beach on the other side of the world facing down an army of 30,000 heavily armed but lightly armored orks.  And they wonder… how did we get here? King Stephan II is at war with his neighbor.  He no longer remembers what the war was about or how it started.  […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

On the Unloading a Pair of Magic Boots and Troubles Therein

September 7, 2014 by multiplexer

While killing an ogre for the local Baron for a quick pickup of 100gp, the party offs the ogre’s buddy, a nasty little goblin.  This guy was a real jerk.  Once he was good and dead – the fighter stabbed the goblin extra for good measure – the party did what adventuring parties do.  They […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming

On Mid-Medieval Economics, Murder Hoboing and 100gp

August 31, 2014 by multiplexer

The party stands before the local Lord of the small town they’re passing through and responding to an ad:  Kill the local ogre in the hills for 100 gold pieces!  George the Ogre menaced the roads leading into the Lord’s holdings and villages so the Lord wants George gone.   You, the Murder Hobos, who breezed […]

Filed Under: Columns, Dungeonomics, Roleplaying Games Tagged With: economics, gaming, History

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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