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You are here: Home / Archives for gaming

Debt Financing the Evil Lord’s Iconic Dungeon

January 24, 2017 by multiplexer

How do the Evil Lords locate the capital to invest in their ego-stroking structures? Here’s five options, with their pros and cons.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, dungeonomics, economics, gaming

The Adventuring Party Bond Market

November 15, 2016 by multiplexer

A bond is when adventuring parties ask for investment directly from investors instead of getting a loan from the bank. Adventuring parties promise to pay an interest rate over a certain period until the bond matures.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

The Adventurer Cartels

October 17, 2016 by multiplexer

The Super Evil Lich King of Ancient Yore reemerged from his 10,000 year nap to, once again, take over the world. The villagers found this inconvenient.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

The Quest for a Magic Sword

October 11, 2016 by multiplexer

Magic Swords – real, true magic swords – were the stuff of legend. So the bards claimed. And bards claimed all sorts of ridiculous things.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming

Interstellar Pirates Part 2: The Pirate Captain and Crew!

September 27, 2016 by multiplexer

While dreaming of the big prize, pirates stick with their ship. They make more money in piracy than in merchant shipping. The payouts are better. They’re living a more expensive lifestyle. And if they happen to hit that one big score… right around the corner… the next ship is the one…

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

Interstellar Pirates Part 1: The Merchant Ships

September 20, 2016 by multiplexer

Standard employees from the TB Corporation don’t venture into space. They dwell in their enormous glass-paned high rise calculating shipping routes, mining trips, and round trips for the highest possible profit margin.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

The Dead Weight Loss of Plunder

September 6, 2016 by multiplexer

The Goblins have tried a variety of tactics to get the local quasi-humanity on board with their presence. They’ve tried granting (exploding) presents to the local townspeople. They’ve tried a Hug a Goblin marketing campaign.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming, goblins, pirates

The Deep Elf Game Shows

August 2, 2016 by multiplexer

The Underdark lends itself to game shows. Piles of gems embedded in walls! Evil, tentacally monsters! (And can we get more tentacles?) Best of all, a conga line of attractive contestants with their own little and hilarious personality quirks.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: company men, deep elves, economics, gaming, marketing department

Company Pirates

July 26, 2016 by multiplexer

Time for everyone to make money regardless of alignment, God, or creed. The more unsavory, the better!

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: D&D, economics, gaming, pirates, privateers

Company Men

July 11, 2016 by multiplexer

Out there, lurking in the deepest jungles, are things. Things waiting for the smart and adventurous to come around and pop them into their backpacks. Things customers pay enormous sacks of gold for.

Filed Under: Columns, Dungeonomics, Featured, Roleplaying Games Tagged With: economics, gaming

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About the Author

  • multiplexer

    Emily used to write for pen-and-paper RPGs (Steve Jackson Games, Guardians of Order, White Wolf). She disappeared into the AAA Game Industry for a while to "build an MMO" because "it sounded like fun." Then she wandered out and now writes about applying modern economic principles to very un-modern murder hobo and magic slinging wizard banker infested worlds. During the day she does crazy computer things. She has a husband, a child, and a small orange dog named for Arthur Schopenhauer. She reads history, politics, economics, and philosophy for fun.

    Email: multiplexer@critical-hits.comWeb: https://critical-hits.com//blog/category/critical-hits/

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