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You are here: Home / Archives for game design

Playlist Design

September 15, 2010 by Logan Bonner

I’ve thought for a while now that developing game concepts based on a random music playlist could lead to a useful creative exercise and a fun article. So I’ve grabbed five songs at random (but taken from my 4- and 5-star songs so I definitely know the content), ran with the first ideas they gave me, determined which type of tabletop game best suited the idea, and wrote a brief description. I’ll quote the songs when necessary to show what inspired me in them.

Filed Under: Board, Card, and Miniature Games, Featured, Minor Quests, Music, Roleplaying Games Tagged With: game design

Origins 2010: “Game Design is Mind Control” Seminar

June 29, 2010 by Dave

During Origins 2010, I dropped by a packed seminar run by Luke Crane and Jared Sorensen. Luke Crane is the designer of Burning Wheel and Mouse Guard RPGs, of which we (mainly ChattyDM) have spoken of on many occasions. Jared Sorensen is the game designer behind a number of games including Action Castle and the […]

Filed Under: Board, Card, and Miniature Games, Critical Threats, News, Roleplaying Games, Video Games Tagged With: action castle, Burning Wheel, game design, jared sorensen, luke crane, Mouse Guard, origins, Origins 2010, parsley

4th Power Project: Classes, Part 3 (Other Powers)

October 9, 2009 by Dave

The beginnings of some at-will powers were posted last week– not all of them by any means, but I figured it was a start. Now as I mentioned then, at-will powers should come up fairly often, and be the stand-bys. The other powers are Per Scene (formerly Per Encounter) and Per Session (formerly Per Day.) […]

Filed Under: Critical Threats, Roleplaying Games Tagged With: 4th power, 4th power project, classes, d20 modern, game design, powers

Review: Lord of the Rings Risk – Trilogy Edition

September 3, 2009 by originalsultan

Overview Lord of the Rings Risk: Trilogy Edition, a board game by Hasbro and Parker Brothers released in 2003, takes the classic game of Risk and transports it into Tolkien’s Middle Earth.  In addition to the change of theme, the game builds on the classic Risk mold by adding several new elements – presenting new […]

Filed Under: Board, Card, and Miniature Games, Reviews, Science Fiction & Fantasy Genre Tagged With: game design, games, gaming, lord of the rings, Middle Earth, Reviews, risk, Tolkien, wargame

I Am A Liberal Gamer

August 28, 2009 by Dave

I’m a big proponent of change in game design. If something isn’t working, don’t just patch it, teardown and rebuild. This puts me in opposition to what I will respectfully call the “Conservative Gamer” contingent, who prefer that games preserve much of their makeup from edition to edition. But, that’s not for me. I prefer to see innovation in game design.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Editorial, Roleplaying Games, Video Games Tagged With: 4e, fallout 3, game design, warhammer fantasy roleplay

4e Lite

June 18, 2009 by Dave

I think you could take 4e and remove the powers system for a “rules-lighter” experience. Here’s roughly how it would go:

Filed Under: Critical Bits, Roleplaying Games Tagged With: 4e, game design

‘The Magic Bullet for Publication’ by Wolfgang Baur

January 6, 2009 by Bartoneus

Kobold Quarterly was kind enough to offer up a chapter from The Kobold Guide to Game Design Volume II: How to Pitch, Playtest, and Publish by Wolfgang Baur, presented by Open Design. I was given the choice between two chapters and decided to leave it to the best decision maker, and rolled a d20. Suprisingly it came up a 20, and so I went with the “high” option which I’m very happy with, titled “The Magic Bullet for Publication”.

Filed Under: Reviews, Roleplaying Games Tagged With: design, game design, kobold guide to design, kobold quarterly, publication, publishing, Reviews, roleplaying, Roleplaying Games, woflgang baur

How to Compare Birds to Fish

June 11, 2008 by Bartoneus

A common topic has come up several times throughout various discussions that has been wracking my brain lately. The discussions it has been most prevalent in are ones that pertain to game design, and specifically tabletop games or computer games. About two days ago a reader commented on my post which was mostly ranting about […]

Filed Under: Editorial, Featured, Roleplaying Games, Video Games Tagged With: Board, Card, and Miniature Games, D&D, Dungeons and Dragons, game design, Roleplaying Games, world of warcraft, WoW

So what IS D&D anyway?

May 16, 2008 by Dave

An interesting meme has seemed to pop up among those who dislike where D&D 4e headed. It’s one simple declaration: This is not D&D. I’ve touched on this idea before: in many people’s minds, there’s one definition of what a product/line IS. Whether this is determined by the original creator, the fans, or whomever happens […]

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4th Edition, Board, Card, and Miniature Games, D&D, Dungeons and Dragons, game design, games, gaming, Roleplaying Games

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About the Author

  • Logan Bonner

    Logan Bonner designed, developed, and edited Dungeons & Dragons 4th Edition products (including Player's Handbook 2, Arcane Power, The Slaying Stone, and Monster Vault) at Wizards of the Coast until 2009. He now lives in the Seattle area and works as a freelance game designer, writer, and editor. (Follow Logan on Twitter or email him)

    Email: logan@critical-hits.com

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