In most of the games I play in, we just sort of level up as the campaign progresses. I can buy that. My years of martial arts training tell me that a boot to the head is a very powerful lesson. Combat is a great teacher, assuming one survives. However, the theory always sort of fell apart for me when it came to wizards. Certainly, the wizard would gain a lot of knowledge about what worked and what didn’t after a few battles, but that doesn’t explain why a few weeks into his travels he suddenly knows how to cast a Fireball. Wizards always got screwed anyway.
It’s Got Electrolytes
One problem I keep running into with my campaign is that I have tunnel vision. I see the story, I see the characters, I see the players, and I have a tendency not to think about the existence of other things without some effort. One major side effect of this is that we’re 5 sessions in and nobody has received any loot. We also don’t use XP in my campaign. I think my players are getting antsy. I’m worried they might snap and hold me for ransom if I don’t figure out how to reward them somehow. If I suddenly stop tweeting one day, don’t wait. Call the cops.
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