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You are here: Home / Archives for Dungeons and Dragons

Freelancer Chronicles: The Coast Wizards and I, Some Lessons.

December 19, 2012 by The Chatty DM

In which Chatty shares is experiences as a Wizards of the Coast freelancer. The good and the bad. He shares many of the lessons he learned from his experiences should you want to give it a try.

Filed Under: Featured, Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, D&D, d&d 4e, dragon magazine, dungeon magazine, Dungeons and Dragons, Freelance Writing

The Architect DM: Structural Dungeon Design

July 25, 2012 by Bartoneus

Back in one of my earliest Architect DM posts I said that structure was one of the most overlooked elements of dungeon design. These days most of the published dungeon maps that I see are not bad with regards to structure, but from what I’ve heard this is still something that a lot of people would like to learn about for their personal, hand drawn dungeon designs.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, DM advice, dnd, dungeon design, dungeon mastering, Dungeons & Dragons, Dungeons and Dragons, gm advice, structure, world building

D&D: Advantage vs. Flat Bonuses

June 11, 2012 by Bartoneus

Photo Credit: MegaBee

There are a lot of people talking about the D&D Next open playtest, and one of the subjects I hear about a lot is the way Advantage/Disadvantage are currently working. The general opinion I’ve heard is that it is overpowered when compared to the +2/-2 bonus we’re used to from previous editions of D&D. My gut reaction to hearing that something is overpowered isn’t to jump into the mob and swing my nerf-bat around, it’s to look at as much data as I can and figure out if I agree or not. So that’s what I’m going to do!

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4th Edition, advantage, combat advantage, comparison, D&D, D&D next, disadvantage, dnd, dndnext, Dungeons & Dragons, Dungeons and Dragons, math, numbers, open playtest, playtest, statistics, stats

The Architect DM: The Ise Grand Shrine

May 9, 2012 by Bartoneus

I’ve sat through more hours of architectural history classes than seems reasonable for a human being, everything from the crude Dolmen tombs of early Europe to weeks of studying the various gothic cathedrals that all look pretty much the same. I never got the chance to take an asian architecture course, but one of the most memorable asian structures that I learned about was the Ise Grand Shrine.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, architecture, D&D, DM, dnd, dungeon mastering, Dungeons and Dragons, inspiration, L5R, Legend of the 5 Rings, roleplaying games

The Swag of Yore

March 13, 2012 by Vanir

When I was a kid, we could watch a D&D cartoon and buy AD&D toys at most toy stores. Now, our selection of D&D items appears to be mostly limited to games. t-shirts, and leather goods. Read for musings about how things have changed for D&D merch over the last 30 years, and childish hopes for the future. My heart and wallet ache.

Filed Under: Dire Flailings, Featured, Humor, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: books, D&D, Dungeons and Dragons, endless quest, fire elemental, games, odious ogre, pvc figure, shambling mound, toys

The Architect DM: Seven Wonders of Your World

February 15, 2012 by Bartoneus

Whenever I get a chance I make a pointed effort to read about or look at a map of other DM’s and GM’s roleplaying game worlds. I find it fascinating to look at them both objectively and subjectively, to see things that I may never have come up with or elements that are similar to things in the worlds I’ve created. Over the last few years, I’ve noticed a handful of elements that pop up in the majority of people’s fantasy game worlds and these elements have been some of the inspiration for earlier world building posts in my Architect DM posts.

Filed Under: Featured, Roleplaying Games Tagged With: architect dm, DM advice, dnd, Dungeons & Dragons, Dungeons and Dragons, gm advice, roleplaying games, seven wonders, world building, worldbuilding

Cure Selfish Wounds

February 1, 2012 by Bartoneus

Today’s D&D Next post at the Wizards site by Bruce Cordell is titled Time to Heal and discusses the role of the Cleric class and how it relates to healing through the life span of Dungeons & Dragons. There’s a nice little recap of how healing and the Cleric class have both worked in previous editions, and then there is a poll asking how people prefer the mechanics to be handled. Reading about how healing worked in previous editions brought forward some experiences that I am dying to share with you.

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, 4th Edition, 5e, 5th edition, cleric, D&D, damage, dnd, dnd next, Dungeons and Dragons, Healing, leader, next, surges

Recompiling Digital D&D

January 17, 2012 by Vanir

A common complaint with 4th Edition has been the online tools that go with it. Now that we have a Next Edition coming, WotC gets another shot at getting their cyberducks in a row. The best part is, this time out they’re asking all of us what we want from D&D. Guess what? I want better online tools! Furthermore, I have a few suggestions. WARNING: Some programmer jargon ahead. Proceed with digital caution.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: .net, asp, character builder, D&D, D&D Insider, D&DI, dndnext, Dungeons and Dragons, json, online tools, perl, php, python, virtual tabletop, wotc, xml

Dungeons & Dragons of Future Past

January 12, 2012 by Bartoneus

The 4th Edition of D&D brought about the only long campaign I’ve ever managed to run, and I attribute a large part of that to the ways the new edition changed the role of being a Dungeon Master and the tools it provided. After D&D Next was announced the online RPG community went crazy, and I saw a number of people sharing lamentations that 4th Edition was now “old” and “going away”. I’ve finally managed to wrangle my thoughts about D&D Next, and they are overwhelming in their hope that whatever D&D Next is it allows me to continue running 4e D&D.

Filed Under: Editorial, Roleplaying Games, The Architect DM Tagged With: 4e, 4th Edition, D&D, dnd, dndnext, Dungeons and Dragons, edition wars, new edition, random encounters, roleplaying games

It Slices, It Dices, It Possibly Does The THAC0

January 10, 2012 by Vanir

I’m sure by now you’ve heard the news. Beyoncé Knowles has given birth to a new edition of Dungeons and Dragons, and the Internets are ablaze. The epic ears of the Wizards of the Coast are now listening to user feedback more than ever before, and in their direction everyone’s hopes and dreams for their favorite game have been launched. The system is rumored to be many things, two of the most common of these being “just another money grab” and “modular”. As my experiences with the R&D team over the past couple years have not included any signs of them being were-packrats who hunt shinies when the moon is full, I can only speculate about the game’s modularity. As it happens, that is the thing that gives me the most hope and the most worry about the upcoming changes to D&D.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: 5e, 5th edition, antisocial people, chaos, D&D, dnd, dnd3.5e, dnd3e, dnd4e, dnd5e, dndnext, Dungeons and Dragons, edition wars, editions, manifesto, minmaxers and roleplayers living together, monte cook

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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