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You are here: Home / Archives for dnd

Unboxing: Wrath of Ashardalon D&D Board Game

January 26, 2011 by Bartoneus

For those of us who have been playing and enjoying the game Castle Ravenloft, anticipation has been building for the quick release of the second D&D Adventure System board game Wrath of Ashardalon! We were fortunate enough to get an early preview copy and so what I’d like to provide for you today is a brief post about the box and its contents as well as a preview of what to expect from the game based on a preliminary look through the rules and components.

Filed Under: Featured, Roleplaying Games Tagged With: adventure system, D&D, dnd, preview, Reviews, roleplaying games, Roleplaying Games, unboxing, wrath of ashardalon

Hell Bent For Leather

January 18, 2011 by Vanir

An epic tale in which my shaman gets a job, but no haircut. In which honor swims around and is delicious when barbecued. In which I learn valuable life lessons that I never use, but become a man anyway. I loved. I learned. I farmed 10 stacks of Heavy Savage Leather while watching Jersey Shore, and wondered what debuffs armor made out of Snooki hide would give the wearer.

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Video Games Tagged With: borean leather, cataclysm, dnd, leatherworking, professions, savage leather, skinning, snooki, WoW

The Architect DM: World Building By Process

December 8, 2010 by Bartoneus

If you think about the world around us and how it came to be the way it is, most things you’ll look at are the result of a process. Villages were created out of a need for shelter and then grew into towns and some eventually grew into cities, while natural formations like mountain ranges rise and fall due to the workings of plate tectonics. When we set out to create a world for an RPG, or even for videogames and fiction, we are attempting to create a world that is the result of a process that has never actually happened. Some worlds can certainly have mountains that don’t line up along a range and aren’t even created by plates of earth shifting and colliding, but my personal belief is that if you are creating a world the best foundation you can use is that of the real world that we see all around us.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dnd, Dungeons and Dragons, Location, map, Roleplaying Games, roleplaying games, world building

The Architect DM: World Building Basics

December 1, 2010 by Bartoneus

So far the Architect DM series has focused primarily on locations and building design, but today and over the next few weeks I’m going to take a look at the larger scale idea of world building and some factors that play into designing a realistic and believable world to play your games in. As with many of the design aspects I’ve talked about previously, designing a realistic world can feel like one of the most intimidating and daunting tasks to undertake but in reality if you apply principles correctly it can make your efforts easier and better at the same time.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, campaign, D&D, design, dnd, Dungeons & Dragons, railroad, Roleplaying Games, roleplaying games, sandbox, world building

Review: Essentials D&D “Heroes” Books

November 19, 2010 by Bartoneus

If you’re a 4th Edition Dungeons & Dragons player then the two Essentials books that you most want to look at are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. Each book is presented in a similar style to a stand alone Player’s Handbook with Heroes of the Fallen Lands introducing new builds for the classic D&D classes (Clerics, Fighters, Rogues, and Wizards) while Heroes of the Forgotten Kingdoms introduces new builds for Druids, Paladins, Rangers, and Warlocks. Each of these books stands on its own perfectly well and you don’t need to buy both if you’re only interested in the classes presented in one of them.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, books, D&D, dnd, Dungeons & Dragons, essentials, heroes of the fallen lands, heroes of the forgotten kingdoms, phb, player, player's handbook, Reviews

The Architect DM: Give It Some Structure

October 20, 2010 by Bartoneus

Today I’m going to focus on what could be considered the biggest and most important architectural element that anyone could use. As things go, this element may also be one of the most overlooked when it comes to dungeon design for home games or even in published adventures. I’m talking about structure, and not the kind that makes sure your adventure has a beginning, middle, and end (though it can help with that with surprising ways) but the kind that if it were simplified to its most common element: you could just call it columns and walls.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, building, D&D, design, dnd, Dungeons & Dragons, Location, roleplaying games, Roleplaying Games, structure

The Architect DM: Fantasy Buildings 101

September 29, 2010 by Bartoneus

When it comes to designing locations and buildings, the DM/GM has a much more daunting task ahead of them than most players or even the DMs themselves realize. Thankfully in most of the RPGs we play and run it is far from crucial that the design of the world is 100% accurate and entirely believable. Most players are willing to suspend their disbelief to an incredible level and almost all DMs don’t really have the time to make sure every location they put into their game is believable. However, creating an environment that is believable can actually make your players lives easier because they will buy into the game on a more unconscious level. This added level of believability just might turn out to be the whole new layer of depth that your game needs.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, building, church, D&D, design, dnd, Dungeons and Dragons, fantasy, guard post, Location, roleplaying games, Roleplaying Games, temple, town hall, wall

The Architect DM: Environment and Interaction

September 22, 2010 by Bartoneus

It’s been a few weeks since my last Architect DM post, but don’t worry the series will continue and there seems to be a lot of information to cover! In my last post I talked about function and playability of a location in a more general and meta sense, but what I originally started that post to discuss was the specifics of how the environment is experienced. One of the most crucial considerations when it comes to design in Architecture is the human experience of the environment, after all the buildings are designed by humans for our own use and appreciation.

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, design, dnd, Dungeons and Dragons, environment, Roleplaying Games, roleplaying games

The Architect DM: Function & Playability

August 25, 2010 by Bartoneus

Welcome to the second installment of my series about applying real world design concepts to your own personal D&D or tabletop RPG world. Last week’s post was a relatively broad overview of the basic aspects to consider while designing a location. Today I would like to look at a different approach to designing locations, which involves thinking more about how the game will actually play out and how your players (and you as the DM/GM) will use and interact with the environment you’re creating.

Filed Under: Roleplaying Games, The Architect DM Tagged With: architect dm, architectDM, design, dnd, dungeon mastering, Dungeons & Dragons, encounter, encounters, Location, roleplaying games, Roleplaying Games

Rewarding The Risks

May 7, 2010 by guest

If you have ever thought that Pass or Fail was not a broad enough scale to cover the amount of scenarios that might occur from your players actions. The Risk Reward mechanic within may be what your looking for.

Filed Under: Featured, Flavour Feast, Roleplaying Games Tagged With: D&D, dnd, Mechanic, Reward, risk, Risk/Reward, Roleplaying Games

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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