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You are here: Home / Archives for dnd

The Architect DM: On Modern and Futuristic Settings

November 10, 2011 by Bartoneus

I’ve talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I’ve been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have to overcome when thinking and writing about modern/future settings is that they seem inherently more difficult to deal with than their fantasy counterparts. For a modern or even a historic RPG I believe the difficulties come from the game being based in a real world that brings with it a vast amount of expectations from the players. If you’re running a game in these settings and a player at your table knows more about history than you, it can become very intimidating to even try to plan or run the game. Science fiction and futuristic games are a little bit better, but you’re still dealing with a lot of heavy science and realistic elements that can lead to issues where they might not have arisen in your typical elves and magic infused setting.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, DM, dnd, Dungeons and Dragons, fantasy, future, gamemastering, gamma world, GM, modern, roleplaying games, sci-fi, science fiction, star trek, star wars, worldbuilding

The Architect DM: Worldbuilding Diary

November 2, 2011 by Bartoneus

For well over a year now I’ve kept an eye on the material that our friend Dennis has been producing over at his blog The Spirits of Eden for his RPG setting, the World of Adel. I’ve talked to him a few times about his worldbuilding and the setting that he’s created, and every time we talk I marvel more and more at what he is creating. Today he has started a series of posts he is calling a Worldbuilding Diary and I was instantly impressed and inspired by it.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, dnd, Dungeons and Dragons, roleplaying games, worldbuilding

The Architect DM: Dungeon Interconnectivity

October 5, 2011 by Bartoneus

Yesterday I started playing the new game Dark Souls on the PS3 and the level designs in the game are very inspiring when it comes to planning out dungeons. One of the coolest things Dark Souls, and in fact many video games, does with its levels is interconnecting different areas in creative and unexpected ways. This is also an element that I see very rarely in tabletop RPG dungeon design, and that’s a disparity that I’d like to see changed.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, dark souls, DM advice, dnd, Dungeons and Dragons, encounter design, GM, interconnectivity, Location, roleplaying games, world building

The Architect DM: Winter is Coming

September 28, 2011 by Bartoneus

Recently I’ve been reading the Song of Ice and Fire books and really enjoying them, starting with A Game of Thrones and now I’ve just finished the second book A Clash of Kings. One of the major concepts of the series is that summers and winters can last for years at a time, and the books start during a long period of summer and focus on the Stark family whose motto is the very foreboding words, “winter is coming.” Though there are different seasons, the northern portion of the series’ fantasy world is always in a wintery climate and the narrative of the books returns to this area every now and then as a subtle reminder that winter is in definitely coming.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, castle black, D&D, dnd, Dungeons and Dragons, game of thrones, roleplaying games, seasons, song of ice and fire, winter is coming

Be Careful What You Wish For

September 27, 2011 by Vanir

We have a new player joining our group, and her character debut is going a little differently than I’d seen before. I’ve seen detailed backstories written. I’ve never seen a player bring a list of demands that must be met if her character is ever to see the light of day. Of course, I accepted her terms. You see, she hadn’t played D&D before, and she never knew about the credo of the Evil DM — “be careful what you wish for, you just might get it!”

Filed Under: Dire Flailings, Humor, Roleplaying Games Tagged With: batman, D&D, demands, dnd, evil, evil dm, gelfling, LOLdemort, magog, pinata, ransom, ransom note, spiderman, tears are delicious, tiger, tiger magog, wolverine

Why I’m Starting to Love Epic 4e D&D

September 22, 2011 by Bartoneus

I started playing and running 4th Edition Dungeons & Dragons right as it was released. I started my current ongoing campaign back then with a party of 1st level characters and now three years later I’ve run over 50 adventures and the party is up to 24th level characters. The campaign has had its share of rough spots and tough times, but overall I’d say it has been an incredibly fun experience and something that I look forward to every other weekend. Dave was also running a campaign that was on the same track as mine only slightly ahead, but due to a myriad of reasons a few weeks ago we ran a day long, jointed finale that closed his game out in style and unrestrained awesomeness. What I’m discovering more and more over the last few weeks is that running epic level 4th Edition is some of the most fun I’ve ever had running or playing in any D&D game.

Filed Under: Roleplaying Games, The Architect DM Tagged With: 4e, 4th Edition, advice, D&D, DM, dnd, Dungeons & Dragons, Dungeons and Dragons, epic level, epic tier, GM, roleplaying games

The Architect DM: Last Minute Planning

September 14, 2011 by Bartoneus

Charrette is a word that most likely means nothing to you, unless of course you studied Architecture or Design in school then it is a word that can mean quite a lot and the emotions it brings up vary widely from person to person. Charrette is a word used among architecture students to describe a design crunch/cramming session that derives from the French word for “cart”. The term became popular because schools in Paris would have carts pushed around to collect student’s drawings and it was not uncommon for students to continue working on their drawings for as long as possible by riding in the cart. For better or worse, the term has stuck through to this day and architecture students are still as bad as ever at finishing their projects before rigid deadlines.

Filed Under: Roleplaying Games, The Architect DM Tagged With: adventure, charrette, Crunch, D&D, DM advice, dnd, Dungeons & Dragons, Dungeons and Dragons, gm advice, last minute, planning, prep, preparation, roleplaying games, the architect dm

The Architect DM: On Magic Items – Part 2

September 7, 2011 by Bartoneus

Last week I looked at some issues I’ve been experiencing with magic items in 4th Edition D&D and some possible solutions. This week I’d like to talk about some other possible solutions as well as just some general concepts related to magic items that hopefully generate some interesting ideas for how to handle magic items in your D&D campaigns. There were some fantastic comments on last week’s post and I’m going to incorporate some of the topics or ideas brought up there into this post as well.

Filed Under: Featured, Roleplaying Games Tagged With: 4e, 4th Edition, advice, architect dm, D&D, dnd, Dungeons and Dragons, inherent bonus, magic items, roleplaying games

Box Out Of Hell 2: Back Into The Box

September 6, 2011 by Vanir

Our last D&D session went a bit different from the usual. For most groups, that might mean stepping out of the box a little and trying something weird. For my players, it meant riding in a Toyota Camry on a very straight stretch of interstate back to Normaltown. For the first time in our group’s history, we switched over from homebrewed adventures crafted from the seat of my very pants over to pre-made adventures done by Real Professionals. Of course it didn’t go quite as planned.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: box, boxes, boxing, boxing helena, D&D, dnd, module, preconstructed, premade, purchased

The Architect DM: On Magic Items – Part 1

August 31, 2011 by Bartoneus

I’m sure that magic items in D&D have been talked about for countless hours, but with Wizards of the Coast finally releasing Mordenkainen’s Magical Emporium for 4th Edition in September and my home campaign nearing the middle of the epic tier I’ve been wanting to talk about them here. The handful of times that I ran 3rd Edition D&D I was guilty of handing out items of a much higher level than the party, but I would try to balance it out with concepts like staves only having a small number of charges. The players/characters always loved it, but I would hear from other D&D players outside of the game that they didn’t like what I was doing and that they had the impression it was “contrary to the rules of the game” or something like that. I didn’t mind them much, but was very intrigued by what they were saying.

Filed Under: Featured, Roleplaying Games Tagged With: 4e, 4th Edition, advice, architect dm, D&D, dnd, Dungeons and Dragons, magic items, Roleplaying Games, roleplaying games

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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