I have started reading David Eddings again (and I just learned from a French reference at the bottom that his wife and co-author died shortly after Robert Jordan… this is sad) and it brought back a meta-literature discussion I have had in the last few years. I have read a lot of novels, a few […]
Adventure Prep: Tomb Re-engineering 101
Okay, I got sick last night, probably with the same bugs my wife and kids have been fighting these last 2 weeks. Hopefully I’ll get better for Friday’s game. If not well I just might have to pull the plug on it no matter how I’d much rather not do this. This week’s Adventure prep […]
DM Chronicles, Session 5: Graveyard Shift, Part 2
Part 1 can be found here. The players decided to go explore the Necropolis to find where the seven plant-creatures that survived the streets of Ptolus were headed for. They met once again with the leaders of the Keepers of the Veil who gave them another healing package (a 5 charge wand of Restoration and […]
DM Chronicles, Session 5: Graveyard Shift, Part 1
Previously on Phil’s game… Our yet unnamed band of heroes foiled the plans of evil Fey renegades by breaking up their drug ring in the Warrens of Ptolus. Said drug whose mellowing effect hides a terrifying price for those who abuse it: complete and irreversible transformation in a hideous plant-like humanoid monster. The Heroes then […]
Tweaking Classes for Cooler Characters: The Class Mish-Mash Challenge, Part 2
Now this is one lengthy crunchy post, I hope you’ll enjoy it as much as I did writing it. Although I must admit that I’ve never worked so hard for a role playing game before. Monte, Wolfgang and all game designers, developers and writers out there, you have my utmost and eternal respect! Part 1 […]
Tweaking Classes for Cooler Characters: The Class Mish-Mash Challenge, Part 1
One of the core premises of our current campaign is “Play the character you want to play”. As this is possibly our last D&D 3.5 game, we agreed that everyone would play along these lines, irrespective of party roles … if there was to be no rogues or clerics, so be it, a large part […]
Adventure Prep, Session 5: When Frustration leads to Inspiration
Okay, so this week’s game is a transition from my adaptation of the Vile Addiction adventure (From Dungeon Magazine #145) to its sequel, Spawn of Sehan from #146. Going in this week’s preparations, I had the following goals: Focus the adventure on the more impatient Butt Kickers like Eric and Math to make up for […]
Campaign Fluff Tools
Tonight I had planned to write an Adventure Prep post for this week’s game, but I don’t have a lot of time and will do it Tuesday evening. Instead I’m whipping up a short post on some Fluffy tools I use to better create a sense of immersion in our games.One of the walls of […]
Tweaking Classes for Cooler Characters, Parts Deux
As I was gearing up for preparing this week’s game, I reviewed the player’s ‘satisfaction levels’ with their characters. By tackling this early this week, I might be able to address any issues before Friday’s game. For those who follow the antics of my gaming group (either from my logs or from a Yan’s) you […]
DM Chronicles, New Player Intro: The legend of the Broken Dice
This post features extensive spoilers for the 1st Pathfinder Adventure path adventure “Burnt Offering” Last night we played the introduction D&D game I talked about earlier this week. It was a good game and while I completely realize that I might be expecting too much from D&D, it could have gone better…. but this time, […]
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