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You are here: Home / Archives for DM

The Architect DM: The Ise Grand Shrine

May 9, 2012 by Bartoneus

I’ve sat through more hours of architectural history classes than seems reasonable for a human being, everything from the crude Dolmen tombs of early Europe to weeks of studying the various gothic cathedrals that all look pretty much the same. I never got the chance to take an asian architecture course, but one of the most memorable asian structures that I learned about was the Ise Grand Shrine.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, architecture, D&D, DM, dnd, dungeon mastering, Dungeons and Dragons, inspiration, L5R, Legend of the 5 Rings, roleplaying games

The Architect DM: Call for Questions

March 29, 2012 by Bartoneus

For those of you that don’t know, there hasn’t been an Architect DM post in several weeks because my wife and I welcomed our first child into our lives in early March and she’s been running things ever since! What this means is that I have a lot of small periods of free time on the internet at random points throughout my day. What I’d like to do in the meantime is help you, yes YOU, with anything you might need help with in your roleplaying games.

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, DM, questions, roleplaying games

Vanir’s New Year’s Gaming Resolutions (2012 Edition)

December 28, 2011 by Vanir

It’s that special time of year again. You know, the one where you run out of times of the year. This year was a significant improvement for me in a lot of ways. I got laid off from a horrible job, and almost immediately got a really good job. I got a gaming group together. I’ve had a lot of new, awesome experiences this year, and my gaming life is much improved. That being said, here’s my plan for the coming year.

Filed Under: Dire Flailings, Featured, Roleplaying Games Tagged With: DM, dresden files, fiasco, gaming, microscope, new year, pathfinder, resolution

If The Dungeon Mama Ain’t Happy, Ain’t Nobody Happy

November 15, 2011 by Vanir

I’ll admit it: I’d been dreading running last week’s D&D game. It had been over a month since we played, and my trepidation was as much laziness as it was not wanting to dungeon crawl. I’d imagine it was much more my fault than the dungeon module we were running, but I’d somehow managed to suck all the fun out of the game for me. That’s the last thing you want running through the DM’s mind in any group — sooner or later things start to suck for everybody else. A few months later, the group breaks up and one of your roleplayers goes to prison for stabbing a minmaxer. I knew I had to do something. But what?

Filed Under: Dire Flailings, Roleplaying Games Tagged With: bob vila, change, communication, DIY, DM, dm tips, fishmen, group, martyrdom, mass extinction via fireball, maws, orcs, selfishness

The Architect DM: On Modern and Futuristic Settings

November 10, 2011 by Bartoneus

I’ve talked quite a lot about worldbuilding and running roleplaying games in fantasy settings, but I’ve been planning on addressing modern and futuristic RPGs for a long time as well. One of the big hurdles that I have to overcome when thinking and writing about modern/future settings is that they seem inherently more difficult to deal with than their fantasy counterparts. For a modern or even a historic RPG I believe the difficulties come from the game being based in a real world that brings with it a vast amount of expectations from the players. If you’re running a game in these settings and a player at your table knows more about history than you, it can become very intimidating to even try to plan or run the game. Science fiction and futuristic games are a little bit better, but you’re still dealing with a lot of heavy science and realistic elements that can lead to issues where they might not have arisen in your typical elves and magic infused setting.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, D&D, DM, dnd, Dungeons and Dragons, fantasy, future, gamemastering, gamma world, GM, modern, roleplaying games, sci-fi, science fiction, star trek, star wars, worldbuilding

The Harsh Lessons Of The Starfish Man

November 8, 2011 by Vanir

Once upon a time, back in high school, I had one of the most epic dreams of my career. In it, an evil man wearing a starfish mask and his army of dwarves had invaded my grandmother’s back yard and were kidnapping my best friend’s dad. A decade later, I based a campaign on this idea, and discovered the true meaning of Christmas. And by Christmas, I mean PAIN. Read on to know how my discovery can make your campaign better. Or something.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: bad jokes, DM, dm tips, dungeon master, dungeon master tips, Dwarves, failbarge, failboat, failtaco, failwalrus, gorilla aggression, mutated corn, piers anthony, piers anthony is ashamed of your subpar puns, point of failure, puns, roleplaying, servant leadership, sprinkles, starfish man

Why I’m Starting to Love Epic 4e D&D

September 22, 2011 by Bartoneus

I started playing and running 4th Edition Dungeons & Dragons right as it was released. I started my current ongoing campaign back then with a party of 1st level characters and now three years later I’ve run over 50 adventures and the party is up to 24th level characters. The campaign has had its share of rough spots and tough times, but overall I’d say it has been an incredibly fun experience and something that I look forward to every other weekend. Dave was also running a campaign that was on the same track as mine only slightly ahead, but due to a myriad of reasons a few weeks ago we ran a day long, jointed finale that closed his game out in style and unrestrained awesomeness. What I’m discovering more and more over the last few weeks is that running epic level 4th Edition is some of the most fun I’ve ever had running or playing in any D&D game.

Filed Under: Roleplaying Games, The Architect DM Tagged With: 4e, 4th Edition, advice, D&D, DM, dnd, Dungeons & Dragons, Dungeons and Dragons, epic level, epic tier, GM, roleplaying games

The Architect DM: Creating Histories – Part 2

May 18, 2011 by Bartoneus

Last week in my first post tackling the subject of creating histories for an RPG world I discussed relatively “meta” and experimental concepts. This week I’d like to get down to some specifics and hopefully address the concept a bit more directly. The exact question/suggestion that inspired this topic was worded as, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.”

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, creating, creation, D&D, DM, dnd, dungeon mastering, Dungeons and Dragons, GM, histories, History, roleplaying games, Roleplaying Games, world building, worldbuilding

Innocence Lost: The Price of Omnipotence

April 5, 2011 by Vanir

In which Vanir opens the Pandora’s Box of gaming, and learns things he cannot un-know. In which the Infinite Improbability Drive of D&D can let a DM both cheat and not cheat simultaneously. In which redemption is sought,

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: cheating, combat, DM, dungeon master, existential quandary, fudging

That Almost Sucked

March 8, 2011 by Vanir

A good D&D campaign should tell a story. But are you telling the story, or are the players? Is it both? Neither? Some combination of both and neither? After the jump, I muse about stuff that works in D&D and stuff that doesn’t. And I turn evil, if only for a few minutes.

Filed Under: Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: 5x5, 5x5 method, DM, dungeon master, story, Storytelling, The 5x5 Method, world of warcraft

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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