College is a special time in every PC’s life. They’re learning new things, they feel more free than they’ve ever been, their hormones are raging, and their backstories are finally blossoming. Just make sure yours uses protection.
Proper Villainy
Villains add a great element to a campaign: an opposing force that the players can invest themselves in fighting against. But what exactly makes a good villain? Let’s take a little trip down a road paved with good intentions.
The Dungeon Master Guys, Episode 4
In our pre-Gen Con episode 4, Newbie talks about railroading, Chatty DM gives some tips on how to keep players focused at the table, and Dave the Game outlines how to run a flashback adventure.
Canon Fodder
In a Dungeons & Dragons campaign setting context, canon can be defined as imagined world history up to just a moment ago. It can also encompass dozens of smaller stories, as with the Forgotten Realms setting and its embracing of novels as canon. Game setting canon can also include differences from core assumptions. Defining differences can make a game world stand apart from its peers. You just have to be careful where you point your canon.
The Dungeon Master Guys, Episode 2
The second episode of The Dungeon Master Guys podcast is here! We ran into some technical difficulties which lead to the episode being hosted by Chatty DM and Dave the Game, with Newbie DM contributing a segment and being consigned to the editing dungeon. However, we all learned a lot about podcasting, and the next episode should be even better.
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