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You are here: Home / Archives for design

The Architect DM: Environment and Interaction

September 22, 2010 by Bartoneus

It’s been a few weeks since my last Architect DM post, but don’t worry the series will continue and there seems to be a lot of information to cover! In my last post I talked about function and playability of a location in a more general and meta sense, but what I originally started that post to discuss was the specifics of how the environment is experienced. One of the most crucial considerations when it comes to design in Architecture is the human experience of the environment, after all the buildings are designed by humans for our own use and appreciation.

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, design, dnd, Dungeons and Dragons, environment, roleplaying games, Roleplaying Games

The Architect DM: Function & Playability

August 25, 2010 by Bartoneus

Welcome to the second installment of my series about applying real world design concepts to your own personal D&D or tabletop RPG world. Last week’s post was a relatively broad overview of the basic aspects to consider while designing a location. Today I would like to look at a different approach to designing locations, which involves thinking more about how the game will actually play out and how your players (and you as the DM/GM) will use and interact with the environment you’re creating.

Filed Under: Roleplaying Games, The Architect DM Tagged With: architect dm, architectDM, design, dnd, dungeon mastering, Dungeons & Dragons, encounter, encounters, Location, Roleplaying Games, roleplaying games

In Depth: 4E Assassin and Q&A with Mike Mearls

September 16, 2009 by Bartoneus

Last week Wizards of the Coast released a new class for Dungeons & Dragons 4th Edition called the Assassin, an exclusive class only available to subscribers of their D&D Insider service. I was very intrigued by this new class, so I asked if designer Mike Mearls would be able to answer some questions for us.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e dnd, 4th Edition, answers, assassin class, D&D, D&D Insider, design, Dungeons and Dragons, Interviews, mike mearls, q&a, questions, roleplaying games, Roleplaying Games, tabletop

‘The Magic Bullet for Publication’ by Wolfgang Baur

January 6, 2009 by Bartoneus

Kobold Quarterly was kind enough to offer up a chapter from The Kobold Guide to Game Design Volume II: How to Pitch, Playtest, and Publish by Wolfgang Baur, presented by Open Design. I was given the choice between two chapters and decided to leave it to the best decision maker, and rolled a d20. Suprisingly it came up a 20, and so I went with the “high” option which I’m very happy with, titled “The Magic Bullet for Publication”.

Filed Under: Reviews, Roleplaying Games Tagged With: design, game design, kobold guide to design, kobold quarterly, publication, publishing, Reviews, roleplaying, Roleplaying Games, woflgang baur

Review: "Races and Classes" / "Worlds and Monsters"

January 26, 2008 by Dave

To all the DMs out there: how many of you have ever made a house rule? How many of you have changed some piece of description because you felt it didn’t make sense or didn’t fit with what you needed? Probably all of you. Wizards of the Coast is undertaking a huge experiment in both […]

Filed Under: Reviews, Roleplaying Games Tagged With: 4e, classes, D&D, design, fourth edition, games, gaming, Roleplaying Games

Critical Hits Gift Guide 2007: The Comics & Everything Else

December 20, 2007 by Dave

We’ve covered the games, now here’s everything else that you might buy for the Critical Hitter who’s expecting a little something special this holiday season. We start with the comics, then move into a miscellaneous pile of stuff that we recommend you buy right away!

Filed Under: Comics, Editorial, Featured Tagged With: design, games, gaming, holiday, marvel, seasonal

Critical Hits Gift Guide 2007: The Games

December 13, 2007 by Dave

Hello, and welcome again to the Critical Hits gift guide! Each year, we’ve taken a different tack for making recommendations. This year, due to some regrettable server downtimes, we’re compressing our recommendations. So first comes the most important category, games! Herein contain the best games that came out since the last holiday that make great […]

Filed Under: Board, Card, and Miniature Games, Editorial, Featured, Roleplaying Games, Video Games Tagged With: design, games, gift guide, holiday, upgrade

Min Maxing in RPGs: Mutually Assured Irrelevance?

October 26, 2007 by The Main Event

Amongst my traditional play group, Min-Maxing was an art. Ever seen a Vow of Poverty Cleric/Monk/Divine Fist? How about a Werebaboon Fighter/Warshaper/Exotic Weapon Master/Kensai Spiked Chain user? It’s good you have not. Some us were actually role-players too (but not all) and some chose not to Min-Max either because of a concept (yeah, right) or […]

Filed Under: Editorial, Roleplaying Games Tagged With: D&D, design

A Koster Conception

October 16, 2007 by Bartoneus

For those of you who know me, and read Penny Arcade regularly, you’ve no doubt been waiting for this post since last Wednesday. (The) Raph Koster wrote a guest post for Tycho, it was about a game idea Tycho had and discussed with Raph at San Diego ComicCon which is an MMO Construction game of […]

Filed Under: Editorial, Featured, Video Games Tagged With: architecture, construction, design, MMO, penny arcade, raph koster, urban

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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