Though I’ve started to find my voice in recent months as a Dungeon Master, there is still a lot of undiscovered ground for me to cover. How to come up with named on the fly that don’t end in “eeberbeeb”. How to keep one lonely alligator tear from rolling down my cheek as my best laid plans are turned to slag. And, of course, how to kill the entire party. That’s right. I’m a TPK virgin.
Everybody Kill Each Other
In which an evil Jedi with doilies over her eyes blows an engineer out an airlock, driving Vanir to consider the most fun way to kill his teammates. (Current contender: playing Dominion, but all the treasure cards are poisoned.)
Goodbye, From a Grandson
I lost my grandmother yesterday. She was 83 years old and one of the most awesome people I’ve ever known. Everything I write seems terribly inadequate, but I do want to try and share how important she was to me and who I’d eventually become.
Ashes to Ashes, Death to Life
Character death. Total Party Kill. These words have long been the bane of DMs and players. DMs face scornful players and upset friends when a beloved character dies, and a possible coup when a TPK comes around. While players see their invested time, work and creation disappear before them with a single roll of the dice. Nobody, DMs and players alike, enjoy the idea of starting again or losing a beloved character within the game. However if death is never an option, if DMs fudge rolls so nobody dies, then the thrill and tension of grand battles can very quickly dissipate and the campaign can grow stale.
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