Now that the Monster Manual 2 has been out for a little bit, I figure it’s good to continue my more detailed looks at the monster inside it in case any DMs out there have put off buying it and still aren’t aware of exactly what it contains.
Monster Manual 2 – In Depth #2
Monster Manual 2 – In Depth #1 Monster Manual 2 – In Depth #2 Monster Manual 2 – In Depth #3 Monster Manual 2 – In Depth #4 Monster Manual 2 – In Depth #5 (coming soon) Demon – The demons get an excellent group of additions in this book. The Abyssal Eviscerator (lvl 14 […]
Monster Manual 2 – In Depth #1
Monster Manual 2 – In Depth #1 Monster Manual 2 – In Depth #2 Monster Manual 2 – In Depth #3 Monster Manual 2 – In Depth #4 Monster Manual 2 – In Depth #5 (coming soon) Many of you DM’s out there will be going out to get the Monster Manual 2 as soon […]
Review: Monster Manual 2
If there’s one thing most DMs can agree on, it’s that having more monsters to pick and choose from is better than more options for players, so the Monster Manual 2 comes as a welcome addition to 4E. The MM2 expands on many of the monsters we’re already using as well as introduces a whole slew of new beasties to the mix. From front to back, this book really excites me as both a DM and a player, and it delivers a lot of excellent new content for the 4th edition of Dungeons & Dragons.
Being a Good New Player
So often the focus of my articles is DMing. However, in a few short weeks I will be doing something unusual: joining The Game’s regular D&D game. I’m going to run through the considerations of making a character for a game that has been run for a considerable time (the party is starting off paragon level).
Monster Manual 2 Spoilers!
Wizards of the Coast is releasing some spoilers today for the Monster Manual 2 through various sources, one of which is right here! I believe the deal is that various sources will be sneak previewing different monsters, and you should be able to find the stat blocks for each of these monsters over at the D&D Facebook page.
New 4E House Rule: Channel Arcanity
Developing from my post over the weekend about the new Tome Implement presented in Arcane Power and how it adds more options for the 4th Edition Wizard, several comments were made that a larger selection of spells makes the Wizard better but that the class as whole is still underpowered. Our experience is that even […]
Free 4th Edition
GURPS Lite: “GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.” Ars Magica: “The fourth edition of Ars Magica‘s core rulebook introduces improved systems in several key areas such as combat, character advancement, and covenant generation.” Shadowrun: “Shadowrun, […]
The Subtle Empowerment of the 4E Wizard
I’ve been reading through Arcane Power for the last couple of days, and I am pretty sure Wizards has tried to pull a fast one on us! What’re they trying to pull? Making the Wizard class just as powerful as the other classes in 4th Edition. It’s not really a crime, I know, but I really don’t think many people have noticed yet and I’d like to open up some discussion on the topic.
Review: Arcane Power
The second in Wizard’s series of books that expand upon their power sources was released earlier this week for the 4th Edition of Dungeons & Dragons. Arcane Power follows very much in the footsteps of Martial Power except this time providing expanded options for all of the arcane spellcasting classes currently in the game. This book will appeal most to the current player of an Arcane character (including Bards, Sorcerers, Swordmages, Warlocks, and Wizards), providing a slew of new options, powers, feats, paragon paths, and epic destinies for each and every one of those classes.
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