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You are here: Home / Archives for D&D

Zen and the Art of Dungeon Mastering #3: Mind Your Players’ Styles, Part 2 of 4

July 9, 2012 by The Chatty DM

In which Chatty tackles three well-established playing styles (Power Gaming, Butt Kicking and Tactics) and shares advice to tweak encounters to take them into account.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen and the Art of DMing

Zen and the Art of Dungeon Mastering #3: Mind your Players’ Styles, Part 1 of 4

July 5, 2012 by The Chatty DM

Chatty’s new Back-to-Basics DMing series continues by tackling a cornerstone issue of understanding and catering to what bring (and keeps) players at your gaming table.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen and the Art of DMing

Interview: Mike Mearls on the Playtesting Process of D&D Next

June 29, 2012 by Dave

On June 15th, we conducted an interview over Skype with Mike Mearls, head of Research & Design of D&D at Wizards of the Coast. Also during that day, Mike was participating in an “Ask Me Anything” thread on Reddit, so some of the answers make reference to that. This interview has been transcribed, paraphrased, and edited by us from the call. We chose to mainly focus on the process of playtesting and design for D&D Next for this interview.

Filed Under: Featured, Interviews, News, Roleplaying Games Tagged With: 5e, D&D, D&D next, game design, mike mearls, open playtest, playtesting

Zen and the Art of Dungeon Mastering #2: Know your DMing Style

June 21, 2012 by The Chatty DM

In which Chatty maintains momentum in his new series aimed at new/returning GMs and explores what motivates Dungeon Masters to run RPGs and how uncannily familiar these motivators will be for some.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen and the Art of DMing

First Impressions Preview: “13th Age”

June 20, 2012 by Dave

Describing itself as a “love letter to D&D”, 13th Age has quite the pedigree behind it. 13th Age is designed by two accomplished and notable game designers, Jonathan Tweet (Everway, multiple editions of D&D, much more) and Rob Heinsoo (Feng Shui, D&D 4e, much more), and is published by Pelgrane Press, whose design on their GUMSHOE and other lines show that their production values are top notch and often eclipse products put out by bigger companies.

Filed Under: Critical Threats, Featured, Reviews, Roleplaying Games Tagged With: 13th Age, D&D

Zen and the Art of Dungeon Mastering #1: What’s in it for me?

June 18, 2012 by The Chatty DM

In Chatty’s first posts of his new series, he tackles what you can expect to gain from being a DM and, as importantly, what you need to stop expecting if you want to have the best possible start in your DMing career.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen

New Series for Beginner Game Masters.

June 15, 2012 by The Chatty DM

As a result of Chatty’s new Sabbatical (from working as a Consultant, not writing), a new series about going back to the basics of the fine art of Game Mastering is proposed! Let us know if it tickles your curiosity!

Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen

D&D: Advantage vs. Flat Bonuses

June 11, 2012 by Bartoneus

Photo Credit: MegaBee

There are a lot of people talking about the D&D Next open playtest, and one of the subjects I hear about a lot is the way Advantage/Disadvantage are currently working. The general opinion I’ve heard is that it is overpowered when compared to the +2/-2 bonus we’re used to from previous editions of D&D. My gut reaction to hearing that something is overpowered isn’t to jump into the mob and swing my nerf-bat around, it’s to look at as much data as I can and figure out if I agree or not. So that’s what I’m going to do!

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4th Edition, advantage, combat advantage, comparison, D&D, D&D next, disadvantage, dnd, dndnext, Dungeons & Dragons, Dungeons and Dragons, math, numbers, open playtest, playtest, statistics, stats

What Classes Should be in D&D?

May 25, 2012 by Bartoneus

For me, choosing a class has always been one of the most fun and important decisions to make while playing Dungeons & Dragons. I can still remember the feeling of pure excitement I had when I first cracked open the 3rd Edition Player’s Handbook and saw that Monk was a core class. I also remember our friends all having multiple discussions about what exactly the Sorcerer class was and how it was different from the Wizard. With the next edition of D&D now in open playtest, I felt it was a good time to discuss the varying levels of class distinction in D&D.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: assassin, character, class, classes, cleric, D&D, D&D next, dnd, dndnext, Dungeons & Dragons, fighter, monk, rogue, roleplaying games, thief, wizard

Playtest “D&D Next” Like A Pro

May 23, 2012 by Dave

With the open playtest of the new iteration of D&D coming tomorrow, I wanted to offer some of my advice on playtesting and giving feedback.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: D&D, D&D next, Feedback, game design, playtesting

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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