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You are here: Home / Archives for Chatty’s 2009-2010 Campaign

Gears of Ruin: When it Bombs, it Bombs.

June 11, 2010 by The Chatty DM

And I’m sick and tired of trying to “fix this”, I’m currently unhappy with our 4e games but was at a loss about turning things around until mid-week.

…and when it’s all said and done, an unhappy Dungeon Master is the surefire sign of a dying campaign/gaming group.

Filed Under: Campaign Logs, Musings of the Chatty DM Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin

Gears of Ruin: The Phantom Rails, Part 3

March 15, 2010 by The Chatty DM

There they learned of a pact made between the Gith seeking to eradicate the Elemental Chaos influence on the world of Sikarra and Melora’s Eco fanatics who were unable to channel the power of their Nature god to avenge this dying world. The Gith brought a large artifact, a Psi-Crystal so powerful that it could channel power sources throughout a world to a select few. The artifact was mounted on Sirrakas highest mountain range where a fighting monastery was built.

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin

Gears of Ruin: The Phantom Rails, Part 2

March 8, 2010 by The Chatty DM

As the party schemed, hidden behind a pile of Warclank (i.e clockwork mechas) spare parts near the gigantic pile of humanoid corpses, the ghouls and blasphemes continued their Dance Macabre, the ghouls trying to snatch pieces of relatively fresh “meat” from the pile while the reconstructed undead kept them at bay with beams of death-laced energies.

Filed Under: Campaign Logs, Musings of the Chatty DM Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin, Tropes

Gears of Ruin: The Phantom Rails, Part 1

February 23, 2010 by The Chatty DM

The one rule I gave myself was “Shape the adventure based on the questions your players ask you” and “When in doubt, ask for a skill check”.

It worked wonderfully. So much so that my first true sandbox dungeon adventure probably felt like a seamless linear adventure narrative to my players who probably thought they were just following the path I had made for them.

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2009-2010 Campaign, Clockwork D&D, Gears of Ruin, Tropes

Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 4

February 14, 2010 by The Chatty DM

The Titan Clank hit by the Avenger’s abjure undead power was eventually bloodied. In a cloud of greasy smoke, it stopped functioning and let out a badly battered undead humanoid made of mismatched stitched parts! It was wearing some sort of military leather harness filled with poisoned knives!

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin

Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 3

February 11, 2010 by The Chatty DM

The Wrath of Melora tackles the Claw, Hollywood style and takes on the Titan Clanks while his buddies are being pummelled relentlessly.

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin

Gears of Ruin: The Ruiner’s Gambit’, Session 1, Part 2

February 10, 2010 by The Chatty DM

As stated in Part 1, the first combat encounter was designed to be among the hardest hitting encounter my players had yet faced in D&D 4e while still being designed with an XP budget that somewhere between level 15 and 16 (the PCs are still 14th). The goal was to totally challenge the PCs while having monsters close in levels to the PC (from 12-16) without having the players clamour for an extended rest right after.

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin

Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 1

February 8, 2010 by The Chatty DM

Last Friday’s adventure was great. It was mostly a 3 hour+ set-piece fight but I wanted to duke it out with the players in a no-holds barred slugfest. I cranked damage dealing to the absolute maximum I could without breaking the rules (a design goal of mine). I also did my best to screw with their game plan and use plenty of dirty tricks to give them their greatest challenge in months.

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruins

Gears of Ruin: Session 1, Revolutions per Machines, Part 3

January 13, 2010 by The Chatty DM

See part 1 and part 2. First Contact This combat encounter had 3 goals: Give players a fairly challenging fight to give them a better feel for their PCs’ powers. Set a hostile first contact with mechanical monsters, in this case some undead warforged (you read that right) Spring  a surprise on the player by […]

Filed Under: Campaign Logs, Musings of the Chatty DM Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin

Gears of Ruin: Session 1, Revolutions per Machines, Part 2

January 11, 2010 by The Chatty DM

See part 1 here. Get me some Competence Porn, stat! The first scene had a few goals.  Introduce the PCs to the first important NPCs of the campaign, give them a quest for the night, but more importantly, make them look good! The scene started with the PCs waiting to be summoned to show up […]

Filed Under: Campaign Logs, Musings of the Chatty DM Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin, Tropes

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About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

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