For this week what has been on my mind is how my D&D campaign is going to progress into the future, both Dave and I are running games right now and our players have just reached mid-heroic tier, which means there are many new possibilities opening up to them and us as DMs.
Paying the Buy-In
When starting a new campaign (or even just planning a one-shot), it’s tough to get people into a new game. Thus, the game usually ends up being D&D. Now, there’s nothing wrong with it being D&D, but with so many RPGs out there, I enjoy a bit of variety when I can get it.
Why is it so tough? Because the “buy-in” total for the game is too high.
Pain of Campaigning VII: The Finale (Part I: What You Want the Adventure to be)
Well, if you’re reading this with a finale on the horizon, first, let me say: Congratulations! I can honestly say that amongst the best DMs I know that the prospect of actually having a campaign reaching a conclusion, rather than dying out, is no greater than 50%… and that’s a generous estimate. Personally, my latest […]
We Must Not Remind Them Giants Walk the Earth
Dark Knight Returns remains one of my favorite comics of all time for a variety of reasons. While it doesn’t tend to stand up in most people’s minds against its contemporary, Watchmen, it ends up tackling some of the same themes but with characters we know inside and out. It’s also, to me, the pinnacle […]
Inq. of the Week: Edition to the Fourth
It just goes to show you, if Dave puts up a picture of a giant squid most of the people are going to vote for that entry! Kraken/Giant Squid pulled out the win as most popular aquatic menace, beating out the great old Cthulhu and Dagon. I am personally amazed that the Giant Lobster (sticks […]
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