Previously in Chatty’s Game Our heroes were transported into a monstrous city ruled by a mad, fascist Mind Flayer called The Overmind. After learning that there were pieces of a key to the Flayer’s castle strewn all over the city, the adventurers set out to seek them out. They obtained one from a friend and […]
Primal/Within Chronicles: City of the Overmind, Part 4
See part 3 here. Oh noes! Failure! After recovering the key part from the Merchant “Prince” the players consulted the Map. Math: All right, the next closest thing is the Vats, let’s go! Eric: No, let’s do the Vats last, we’ll be able to bust them after and then go do Rocco, Franky and Mike’s […]
Primal/Within Chronicles: City of the Overmind, Part 3
See part 2 here. Stealth and the Art of Not Getting Killed in a Hostile City Chatty DM: So what do you want to do first? Yan: Well, we’ll start my goal of trying to find rumors about the possible location of the key pats. Chatty: All right then let’s make this a 5 part […]
Primal/Within Chronicles: City of the Overmind, Part 2
See part 1 here. Burning Dungeon & Wheel Dragons As Wednesday night was ticking by, a dangerous new idea about the way to run a D&D adventure came up… You see, like many gamers unused to indie RPG designs, I read Mouse Guard with voracity but finished it with the feeling that while I had […]
Primal/Within Chronicles: City of the Overmind, Part 1
Previously in our game… After a few months of rest our heroes are called to save citizens of the City Within from the monstrous tentacles of a clutch of aberrant creatures. Following clues left behind by the monsters and the ever elusive ‘Master’, the party prepares to use thier recently acquired teleportation lore to follow […]
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