In which an evil Jedi with doilies over her eyes blows an engineer out an airlock, driving Vanir to consider the most fun way to kill his teammates. (Current contender: playing Dominion, but all the treasure cards are poisoned.)
Bad Alignment
From my first exposure to the game, when there were just the three alignments, alignment seemed so artificial and unyielding, like a saccharin straightjacket. When complexity was folded into the mix, in the form of good and evil, and the three options ballooned to nine, the straightjacket became vented, silk-lined, and double-breasted, very fancy and good for an evening out, but still, you know, lashed in the back and making dancing a challenge. Yes, I’m pleased that 4E gave alignments a good shake, reducing the number to five, but I still feel like that might be five too many.
D&D Miniatures 2.0 Rules Released
Wizards posted them yesterday. Many were hoping that this would preview a lot of 4E combat changes, but that doesn’t appear to be the case. Nonetheless, there were a few changes that stood out to me from the previous version of the DDM rules: No more morale! Previously, a big part of the game was […]
D&D: Typically Misaligned
Whenever you discuss alignment in Dungeons & Dragons, the conversation inevitably veers towards focusing on Chaotic Neutral. Alignment is a tool used to generalize a character’s personality, feelings, and outlook on life that is divided into two portions. The first ranges from Lawful to Neutral to Chaotic, while the second part goes from Good to […]
Inq. of the Week: Are You Not Entertained?
We had a gathering last night for the premiere of the new breed of American Gladiators (on NBC), and it was definitely two of the most entertaining hours of television I’ve ever experienced. Tonight there is at least one more episode on at 8pm, and we will definitely be posting a review / recap later […]
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