Earlier this week, on his blog, Mike Mealrs posted this conversation starter: The best thing a DM can do (thinking specifically of D&D here), is to do his best to push the party to absolute, utter defeat*, and then watch them try to wiggle their way out, with the party’s victory determined solely by their […]
Pain of Campaigning VII: The Finale (Part I: What You Want the Adventure to be)
Well, if you’re reading this with a finale on the horizon, first, let me say: Congratulations! I can honestly say that amongst the best DMs I know that the prospect of actually having a campaign reaching a conclusion, rather than dying out, is no greater than 50%… and that’s a generous estimate. Personally, my latest […]
The Seven Habits of Great GMs
Inspired by the Stephen R. Covey’s seminal books. After 25 years of GMing, you learn a few lessons about GMing. Some are easier to learn than others. Here’s a list of what I’ve observed in good GMs and what I strive to develop. It’s in no particular order. Being Enthusiastic: A great GM exudes loves […]
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