I did my share of pitching to Dragon and Dungeon magazines. I remember how nervous I was. You wonder if you did it right or if some blunder will get you blacklisted. The pitch can be nerve racking, but it shouldn’t be. If you follow the guidelines and contributors’ etiquette, you might not receive a contract on the first pitch, but you are headed in a good direction.
Mailbag 2 – Freelancing 101
I’ve gotten a number of questions about freelancing and writing for D&D Insider. In this issue of the Mailbag, I’ll deal with queries and submissions. I’ll also touch on huge sums of money you can make and the glamorous lifestyle you can lead through successful freelancing. Or maybe I’ll just talk a little about money.
Friday Chat: Are You Trying Too Hard?
Friday Chats are end-of-week posts intended to foster discussion on various RPG topics that bounce around in my noggin’. This week, with my post on prepping for my game,cramming it with all the awesome Magitek I can think of and applying lessons from last week’s posts, I caught myself asking, yet again, “Dude, aren’t you […]
Keeping up with the PCs: Part 3, The DM’s Toolbox and Other Dirty Tricks
Welcome back to this series about helping D&D 4e DM’s keep up with players who manage to become more performing than the game’s default assumption. In part 1, I described the “Secret Synergy Bonus” that made players a lot better at dealing with combat encounters that should otherwise be more challenging. Then in part 2, […]
Friday Chat: Zen and the Art of Dodging Dead Ends
A few weeks before X-mas, I mentioned on that “When failure is not an option in a scene, don’t roll any dice”. I think I coined the expression first when I Jedi Mind tricked my Mutant Future GM at a local con into saving me a roll that would likely derail the game if I […]
Gears of Ruin: Party Creation Session Template
We start the new year with a new D&D 4e campaign. I spoke a little bit about this new D&D 4e clockwork campaign we were starting. After having read the first chapter of the Dungeon Master Guide 2, Mouse Guard and having heard about several games where character generation is part of the shared game […]
Creativity and the RPG Mind: Part 2, The Right Answer
Way back at the end of September, I wrote an introductory post to a new series where I would explore how creativity is expressed (or stiffed) in the RPG geek’s mind. Based on the ‘A Whack on the Side of the Head‘ by creativity Guru Roger von Oech, I wish to explore the common barriers […]
Cross-Class Training II: The Teaching DM
Happy thanksgiving to all my American readers! Deep friend Turbaconducken anyone? I tend to have a one track mind, so while I’m done teaching my MS-Outlook/Time Management class, it’s still very much on my mind. Just so you know, things went so well that the College’s director offered me to teach another course right after […]
Cross-Class Training: GMs, Teachers & Managers
As many of you know, I’ve spent most of the last week preparing a 2 day MS-Outlook 2007/Time Management course that I’ll be teaching Tuesday and Wednesday of this week for a local College. While I was prepping for it, building an outline for each topics I decided to cover, I realized just how similar […]
Campaign Weariness: Ending a campaign before its time
As I hinted in my last game report, I feel the urge to move on from our Primal Dungeon/City Within campaign. At 15 sessions so far, this has been the longest Mini-campaign I’ve played since we started 4e. While I think the setting is ripe for more adventures, I feel like creating/exploring a new micro-setting […]
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