Published adventures are an area that has always, always bugged me. That’s one big reason that I never really got into running them, and even today, I’m much more likely to hack them apart and steal what I want then run them out of the book. Part of that is I’ve felt like they don’t do their job quite well enough: communicate everything you need to know to run the adventure with minimal prep time and minimal disruptions while running it.
Adventure Design Workshop Seminar (GenCon 2008)
Still working through our backlog of GenCon 2008, we stopped in at the Adventure Design Seminar, which Mike Mearls moderated (say that three times fast), and also included Rich Baker, Bruce Cordell, Chris Youngs, and James Wyatt. The seminar was advertised as both talking about adventure design for D&D 4e and actually designing an adventure, […]
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