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You are here: Home / Archives for adventure design

Steve Townshend on Adventure Design Podcast

March 19, 2012 by Mike Shea

Mike Shea of Sly Flourish and Steve Townshend, freelance WotC designer and trained actor, discuss the ins and outs of great adventure design in this most recent Critical Hits podcast.

Filed Under: Critical Hits Podcast, Interviews, Podcasts, Roleplaying Games Tagged With: 4e, adventure design, heroes of the feywild, improvisation, madness at gardmore abbey, monster manual 3, monster vault, NPCs

Chatty’s Adventure Scaffold #1 : Words with Fiends

April 20, 2011 by The Chatty DM

Where Chatty makes his triumphant return by being all cryptic about what he did these last few weeks. At least, you’ll get a cool adventure plan for your reading troubles.

Filed Under: Adventure Prep, Board, Card, and Miniature Games, Musings of the Chatty DM, Roleplaying Games Tagged With: adventure design, Adventure Plan, Adventure Scaffold, gming advice, Mouseburning, old school

The 5×5 Method Compendium

March 4, 2011 by Dave

Consistently one of our most popular articles here on Critical Hits (for which I couldn’t be prouder), The 5×5 Method is a planning method for GM’s that sits between giving decisions for the party to make so that their choices matter, and at the same time, isn’t so wide open as to make it difficult to plan ahead for those of us who aren’t as great building adventures on the fly. Just in time for GM’s Day, I give you this collection of links about the 5×5 Method.

Filed Under: News, Roleplaying Games Tagged With: 4e, 5x5, adventure design, campaign design, DM advice, The 5x5 Method

Blind Design, or How to Fail Better

February 11, 2011 by Shawn Merwin

Adventure design, whether for personal use or mass consumption, comes down to having a goal and heading straight toward it. And, of course, there are never pitfalls in the way . . .

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, adventure design, D&DXP, game design, heroes of shadow, published adventures

Designing is Redesigning

October 15, 2010 by Shawn Merwin

Progress is only made through mistakes. However, recognizing those mistakes and fixing them are not always easy.

Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, adventure design

Re-examining the Dungeon: Section, Factions and Fronts

September 24, 2010 by The Chatty DM

I think one of 4e’s problem is that the DM tools are now so structured, it becomes a hindrance for people with creativity issues to push through the proposed models and discover “new tech”. I know I’ve been having a hard time selling some of my weirder ideas like “Trap-Monster hybrids” and “The whole party stuck in the same body” because it seems people can’t see it done (or can’t afford the effort to squeeze the concept) in their 4e games.

Filed Under: Adventure Prep, Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, adventure design, Apocalypse World, d&d 4e, DM advice, DM Toolbox, DM tools, dungeon design, Encounter Designs, Fronts, gm advice

What I Want from Published Adventures

September 20, 2010 by Mike Shea

With three years of weekly games, published adventures gave me the framework I needed when I wouldn’t have the time to write up my own campaign, but in some cases modifying them took as much time as building it myself. I’ve spent these three years seeing what worked well for me with these published adventures and what did not. Adventures, as written, do not give me exactly what I want.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, adventure design, adventure modules, E3, H1, published adventures

The GM: Everyone’s Best Friend

August 20, 2010 by Shawn Merwin

When the GM is everyone’s best friend, no one has to get thrown under the bus.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: adventure design, adventure writing, D&D, forgotten realms, living forgotten realms, organized play

On 4e Adventures: Part 1, Third Parties and the Freelance Writer

January 7, 2010 by The Chatty DM

I’m a very instinctive type of guy, and lately my gut feeling has told me that some 3rd party publishers of 4e adventures have left the boat (or are thinking about doing it).  For instance, I learned yesterday that Joseph Goodman of Goodman Games has been musing online about adding Pathfinder support to his DCC […]

Filed Under: Freelance Writing, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, adventure design

Adventure Design Workshop Seminar (GenCon 2008)

August 25, 2008 by Dave

Still working through our backlog of GenCon 2008, we stopped in at the Adventure Design Seminar, which Mike Mearls moderated (say that three times fast), and also included Rich Baker, Bruce Cordell, Chris Youngs, and James Wyatt. The seminar was advertised as both talking about adventure design for D&D 4e and actually designing an adventure, […]

Filed Under: Roleplaying Games Tagged With: 4e, adventure design, adventures, D&D, dungeon, dungeon magazine, fantasy, gencon, gencon 2008

About the Author

  • Mike Shea

    Mike Shea is a writer, dungeon master, video gamer, husband, and son of Robert J. Shea. Mike runs the D&D website Sly Flourish, and wrote the books Dungeon Master Tips, The Lazy Dungeon Master, and Running Epic Tier D&D Games. You can email Mike at mike@mikeshea.net.

    Email: mike@mikeshea.netWeb: http://slyflourish.com

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