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You are here: Home / Archives for 4th power

4th Power Project: Playtest Recap & Wealth

November 23, 2009 by Dave

On Halloween, I ran the first ever playtest. I designed all the characters, constructed a scenario, recruited members of my regular D&D group, and GMed the game. I am definitely happy to report one thing: the game didn’t combust in on itself.

Filed Under: Critical Threats, Roleplaying Games Tagged With: 4th power, 4th power project

4th Power Project: First Level Characters

October 30, 2009 by Dave

Previous 4th Power Posts Well, I missed my first deadline by not posting feats last week. They ended up being more tricky than I thought. 4e and d20 feats all seem to be more combat-oriented, which was always my complaint with systems like Call of Cthulhu d20. Anyway, I had a hard time coming up […]

Filed Under: Critical Threats, Roleplaying Games Tagged With: 4th power, 4th power project

4th Power Project: Skills

October 18, 2009 by Dave

I’ve got some core classes (which are pending some revisions), some at-will powers, and some other powers. Next step is relatively simple (but not without some thought): skills. While skills are not trivial in 4e, they play a much greater role in modern games, and have a greater variety. This is not just because of […]

Filed Under: Critical Threats, Roleplaying Games Tagged With: 4th power, 4th power project, skills

4th Power Project: Classes, Part 3 (Other Powers)

October 9, 2009 by Dave

The beginnings of some at-will powers were posted last week– not all of them by any means, but I figured it was a start. Now as I mentioned then, at-will powers should come up fairly often, and be the stand-bys. The other powers are Per Scene (formerly Per Encounter) and Per Session (formerly Per Day.) […]

Filed Under: Critical Threats, Roleplaying Games Tagged With: 4th power, 4th power project, classes, d20 modern, game design, powers

The 4th Power Project: Classes, Part 2 (At-Will Powers)

October 4, 2009 by Dave

So here’s what I think of as the next step, or at least a defining portion of the next step: at-wills. At-will powers accomplish a few important things in the game. They serve as the powers you will use the most, and throughout your entire career adventuring. They are the fall backs when you don’t want to use any of your encounter or dailies (expendable resources) and are more all purpose.

Filed Under: Critical Threats, Roleplaying Games Tagged With: 4th power, 4th power project, at-will

The 4th Power Project: Core Design Elements

September 18, 2009 by Dave

This week I’m going to tell you what my goals for the game are and some broad strokes as far as the rules go. However, I’m going to cover two things up front, which may disappoint some of you.

Filed Under: Critical Threats, Roleplaying Games Tagged With: 4th power, 4th power project

The 4th Power Project: Background and Kickoff

September 11, 2009 by Dave

I am happy to announce a new series of columns here at Critical-Hits, authored by myself. It represents something we’ve never tried doing here before, coupled with a project that I’m quite excited about, and I hope you will be too.

Filed Under: Critical Threats, Roleplaying Games Tagged With: 4th power, 4th power project, d20 modern

About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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