Wizards of the Coast is releasing some spoilers today for the Monster Manual 2 through various sources, one of which is right here! I believe the deal is that various sources will be sneak previewing different monsters, and you should be able to find the stat blocks for each of these monsters over at the D&D Facebook page.
New 4E House Rule: Channel Arcanity
Developing from my post over the weekend about the new Tome Implement presented in Arcane Power and how it adds more options for the 4th Edition Wizard, several comments were made that a larger selection of spells makes the Wizard better but that the class as whole is still underpowered. Our experience is that even […]
The Subtle Empowerment of the 4E Wizard
I’ve been reading through Arcane Power for the last couple of days, and I am pretty sure Wizards has tried to pull a fast one on us! What’re they trying to pull? Making the Wizard class just as powerful as the other classes in 4th Edition. It’s not really a crime, I know, but I really don’t think many people have noticed yet and I’d like to open up some discussion on the topic.
Review: Arcane Power
The second in Wizard’s series of books that expand upon their power sources was released earlier this week for the 4th Edition of Dungeons & Dragons. Arcane Power follows very much in the footsteps of Martial Power except this time providing expanded options for all of the arcane spellcasting classes currently in the game. This book will appeal most to the current player of an Arcane character (including Bards, Sorcerers, Swordmages, Warlocks, and Wizards), providing a slew of new options, powers, feats, paragon paths, and epic destinies for each and every one of those classes.
Preview – E1: Death’s Reach
Not even a year after 4th Edition’s release and Wizards of the Coast is now into the Epic Tier of gameplay with their official modules. Adventure E1: Death’s Reach is all about introducing DM’s and players to the world of Epic 4th Edition, and it doesn’t matter if you’ve played all the way from the Keep on the Shadowfell up to this adventure or if you’re a group just starting a campaign and eager to start at 21st level you can jump right into the module.
Inq. of the Week: Roleplaying with Minis?
As I mulled over some topics on boardgames, my mind was still wandering back to the D&D game I ran on Saturday, so today we have a topic that spans between D&D and boardgames!
Preview: Ranged Warlord
When preview material for the 4th Edition of Dungeons & Dragons first started to come out, what excited me the most was probably the addition of the Warlord class. The Races & Monsters preview book described the class alongside pictures of armored warriors covered in weapons (both melee and ranged). When 4e was finally released the Warlord class was extremely interesting but it completely lacked that “Weapons Master” feel…
Inq. of the Week: Power Sources?
Hopefully Dave’s curiosity was answered when he wanted to know how many of you went to see Watchmen. 65% of you went to see it opening weekend, while 23% didn’t see it that weekend but plan on seeing it, leaving only 13% who don’t plan on seeing it at all. I saw the movie at […]
Inq. of the Week: 4th Edition Books?
I began to wonder how many people have bought these books. This led me back to a thought I had when 4E first came out, with the shift of magic items to the Player’s Handbook it became much less important for players that aren’t DMs to buy the Dungeon Master’s Guide and the Monster Manual, and back then I wondered how many people bought all three anyway. These curiosities have now combined into this poll!
Four Concepts Adrift in D&D
With the impending release of the PHB2, and the general notion of what will be included, it occurred to me that even with these classes there seem to be some fairly reasonable character concepts that just don’t seem to mesh well with D&D. This article will identify those concepts, identify where I perceive the shortcoming in bringing the concept to fruition, and take a stab at how to solve this problem.
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