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You are here: Home / Archives for 4e

Why I Love DDXP

January 14, 2011 by Shawn Merwin

DDXP kicks off in less than 2 weeks. And I have some good news, as well as one piece of bad news.

Filed Under: Know Your Roll, Roleplaying Games Tagged With: 4e, D&DXP, ddxp 2011

Personal Encounter Design Workshop

January 5, 2011 by Bartoneus

In mid-December I received a great e-mail from a reader named Brian that I talk to regularly on my twitter account, he was planning for an upcoming D&D adventure and wanted some specific help with designing an encounter. I’m not sure what exactly prompted him to send it my way, but I was more than happy to read through and share some of my ideas to help spice up his encounter. Just today I received a follow up e-mail that he is planning to run the encounter tomorrow and that he wanted to run his updated encounter by me again. I was all to happy to oblige, and I also realized that the exchange of e-mails might be something some of you would be interested in seeing. So here it is, with his permission of course.

Filed Under: Editorial, Roleplaying Games, The Architect DM Tagged With: 3.5, 3.x, 4e, advice, D&D, Dungeons and Dragons, e-mail, encounter design, q&a, Random Encounter, Roleplaying Games, roleplaying games

Hope and Fear

December 20, 2010 by sarahdarkmagic

Players love this range of emotions, but having every combat follow the same trajectory gets a bit boring. The grind feeling results from recognizing the pattern and the corresponding desire to just fast forward to the end. Who wants to sit through round after round of monster at-will attacks especially when we “know” that the PCs are likely to win?

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, combats, DM advice, encounters

What I Learned Running a 1 to 30 D&D Campaign

November 29, 2010 by Mike Shea

As I write this I sit less than 12 hours away from the last adventure of a level 1 to 30 D&D 4e campaign and I’m feeling strangely emotional about it. I’m extremely lucky to have players willing and able to play nearly every week for two and a half years. I’ve had to come up with an interesting adventure for over 100 sessions that tied together a story spanning the entire level range of 4e D&D.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, epic campaign

Review: “Legend of the 5 Rings” 4th Edition RPG

November 24, 2010 by Bartoneus

I discovered Legend of the Five Rings several years ago, but in the past I have never had a chance to play the RPG system itself and instead have ended up playing Oriental Adventure version of D&D or other systems with strong Asian influences. That’s why I’m very thankful that Alderac Entertainment Group has provided us with the 4th Edition of the Legend of the Five Rings Roleplaying Game core book, which is right off the bat one of the most beautiful RPG books I’ve ever seen. Plus a contest to win a copy of the L5R core book!

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, contest, core book, giveaway, L5R, Legend of the 5 Rings, Legend of the Five Rings, Reviews, roleplaying game, Roleplaying Games

Preview: Dungeons & Dragons Virtual Table

November 23, 2010 by Dave

What they’ve come up with is a pretty solid product with some extra specific to D&D touches that I haven’t seen so smoothly integrated elsewhere, which gives me hope for this product. There’s still a few key features I would love to see (which I’ll get into) but it’s a great start, and totally useable right out of the gate.

Filed Under: Featured, News, Roleplaying Games Tagged With: 4e, D&D Insider, D&DI, virtual table

Review: Essentials D&D “Heroes” Books

November 19, 2010 by Bartoneus

If you’re a 4th Edition Dungeons & Dragons player then the two Essentials books that you most want to look at are Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms. Each book is presented in a similar style to a stand alone Player’s Handbook with Heroes of the Fallen Lands introducing new builds for the classic D&D classes (Clerics, Fighters, Rogues, and Wizards) while Heroes of the Forgotten Kingdoms introduces new builds for Druids, Paladins, Rangers, and Warlocks. Each of these books stands on its own perfectly well and you don’t need to buy both if you’re only interested in the classes presented in one of them.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, books, D&D, dnd, Dungeons & Dragons, essentials, heroes of the fallen lands, heroes of the forgotten kingdoms, phb, player, player's handbook, Reviews

Do As I Say, Not As I Did

November 15, 2010 by Shawn Merwin

They say that there is no better teacher than failure. Let me show you how good a teacher I am.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, encounter design, lfr, rpga

D&D Essentials and the 4.5 Edition Issue

November 8, 2010 by Bartoneus

It’s Monday and as of last week the Wizards Premiere stores have been selling Heroes of the Forgotten Kingdoms and Monster Vault, which means for most intents and purposes the entirety of the D&D Essentials line is now out there for people to play and read. As people absorb and utilize the material we should be able to gain a general sense of exactly what Essentials really is and what it means for the 4th Edition of Dungeons & Dragons. That said, one of the biggest concerns/complaints/or whatever you choose to call it that I’ve heard raised about D&D Essentials is whether or not it is D&D Edition 4.5.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, essentials

Critical Hits Podcast #25: Tomb of Horrors Actual Play (Part 4)

November 3, 2010 by Dave

We pick up with the party re-exploring the entrance and finding a passageway they missed the first time around, and getting into a combat against a four-armed gargoyle. You’ll also hear my terrible DMing/miniature secret outed by my players.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, tomb of horrors

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About the Author

  • Shawn Merwin

    Shawn Merwin is a freelance writer/editor and game designer with delusions of adequacy and a penchant for games and stories. He's worked on several organized play campaigns: Living Greyhawk, Xen'drik Expeditions, Living Kalamar, Living Forgotten Realms, and D&D Adventurer's League to name a few. His design work for Wizards of the Coast includes Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain, as well as two seasons of the D&D Encounters Program. His most recent project is co-designing and editing the Fate-powered game Part-Time Gods of Fate for Encoded Designs. You can follow Shawn on Twitter.

    Email: shawn.merwin@critical-hits.com

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